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Nomic
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Post subject: Attacking planet -- beams seem ineffectual Posted: Sun Aug 19, 2007 2:56 pm |
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Joined: Mon May 16, 2005 7:23 am Posts: 13
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So, say I'm attacking a planet with <12.2M shields and I've got 12.9M beams in the attack preview. The planet has very low beam levels (381k beams) and it's out of fighters and torps.
I have enough energy to power my beam and shield at full strength. Why is it that, during the beam exchange portion of the attack, the planet's shields are only hit for, say, 5M damage?
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Nomic
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Post subject: Re: Attacking planet -- beams seem ineffectual Posted: Mon Aug 20, 2007 12:39 pm |
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Joined: Mon May 16, 2005 7:23 am Posts: 13
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Okay, fine. Here's my understanding.
60% of ship energy goes to powering beams. If this is less than beam level allows, then beams are limited to that. (The other 40% powers shields.)
Beam capacity (or for that matter, cargo at a given hull tech level) is 1.04138^techlevel * 10 Energy cap is 1.04138^powerlevel * 50
5% of beam goes to destroying planetary fighters, 5% to planetary torps. 90% goes against planetary shields. Each beam unit does 2000 hit points of damage. Each shield level takes 3500 levels of damage. Some of this damage is randomized (beam overloads, etc).
There seems to be another factor that I'm not making sense of. Long story short, my empirical tests seem to yield that a given amount of beam capacity (taken from the attack preview or the formula above) destroys 0.375 times as many planetary shield points (give or take, based on random attack success).
Why this number differs so wildly from my reading of the code and forum posts, I don't know.
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Nomic
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Post subject: Re: Attacking planet -- beams seem ineffectual Posted: Mon Aug 20, 2007 2:23 pm |
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Joined: Mon May 16, 2005 7:23 am Posts: 13
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I'd still like to know what I'm missing in the attack calculations, just so I know what's going on. Also so I know what level planet I can take with a certain level ship.
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Tarnus
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Post subject: Re: Attacking planet -- beams seem ineffectual Posted: Mon Aug 20, 2007 9:12 pm |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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Valience wrote: And Tarnus, that response didn't make sense. If a ship has massive beams and a planet has really really low shields, you can take the planet no matter how high the energy is. Val go back and read what I responded to.
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Preston
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Post subject: Re: Attacking planet -- beams seem ineffectual Posted: Tue Sep 18, 2007 12:40 pm |
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Joined: Mon Jul 12, 2004 5:55 pm Posts: 28
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Panama Jack wrote: There is a planet_shield_multiplier that increases the usage of energy by a planet by a factor of 10. A planet will use 10 times the normal amount of energy to protect itself. I've been saying for well over a year now, that the energy used does not get subtracted from the planets total, only a third does (give or take). For example you scan a planet and it has 10M energy. In one attack you see that the planet used 1M to defend itself. You would expect the planet total to be at 9, but it's not. It's around 9.7.
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Tarnus
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Post subject: Re: Attacking planet -- beams seem ineffectual Posted: Tue Sep 18, 2007 2:09 pm |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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Preston wrote: Panama Jack wrote: There is a planet_shield_multiplier that increases the usage of energy by a planet by a factor of 10. A planet will use 10 times the normal amount of energy to protect itself. I've been saying for well over a year now, that the energy used does not get subtracted from the planets total, only a third does (give or take). For example you scan a planet and it has 10M energy. In one attack you see that the planet used 1M to defend itself. You would expect the planet total to be at 9, but it's not. It's around 9.7. Hola AK, PJ redid the code for .31 so it maybe different now. I know I have done some testing and it appears to work fine for me.
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