iWin4Macy wrote:
Now that you have changed the bounty system which was long needed they are exploiting the aliments to hit lower players. I had a planet taken by a higher player who went Evil my score dropped so he was unable to take the rest of my planets. Then i took my planet back and tuned GOOD then boom SMs. Ship lost planets taken. His Score was 1.8 mil mine was 800k,
As far as the good evil thing, you attacked an evil player which will essentially move you toward good, my guess is you were edgy towards going good anyways, if you had been toward the middle attacking a single planet shouldn't have made you good.
One simple way to see where you stand if you are neutral is to sort by good or evil to see how close you are one way or the other. Watch who you are attacking so you can see what direction they will move you.
The other mistake was you hit it while he was online. If your NOT carrying energy, sector missiles cannot hurt you, it uses your excess energy against you.
While you may not think so, the good/evil alignment worked like it was supposed to. It was designed so that if a small player attacked a larger player there was a way for that player to retaliate, and it looks like he did.
While there are some adjustments I would like to see with good and evil, its working as it should, I've been talking to PJ about some ideas I have about good and evil and about when a smaller player chooses to go after a larger players planets. But its all about balance. If your going to be an attacker, you need to pick and choose how and who you attack, its all about strategy, sometimes getting your planets back may do you more harm than good.