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Tarnus
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Post subject: Posted: Thu Nov 03, 2005 4:18 pm |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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Shade wrote: Ok, I had 2 questions but one was answered somewhere in this topic so now, my only question is, my planet got attacked (I didn't lose it) and took damage. I went to the repair screen but it doesn't let me do anything. How do I repair the damage?
Thanks much!!
Was it in one of thr alpha games or a .21 game? If its damaged the repair link should be where you repair the levels. I would need to know if its showing lower overall levels or not.
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Tarnus
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Post subject: Posted: Sun Dec 25, 2005 11:06 am |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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Melina wrote: Tarnus wrote: That all depends on what game you are playing also. If your playing in the .30 alpha games, y9ou have to get them from a colonist port. All other servers .21 and below you get them from upgrade ports.
Note: Make sure your hull isnt full of comodities, you might not be able to pick them up because your hull is full. Umm I'm not sure what game I am playing, but it says the quick and the dirty.
Thats the .30 alpha game. So you collect collonists at collonist ports. There is one near the warp link of the Sol sector.
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Panama Jack
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Post subject: Posted: Fri Mar 10, 2006 1:19 pm |
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Joined: Wed Feb 19, 2003 6:07 pm Posts: 2930
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Well, the only thing we have added are the Federation and Alliance Leader. They are basically the good and bad police and only attack if you do something wrong.
We want to add NPC players but that is not a top priority right now.
And colonists all depend upon the maximum the planet can hold based upon the size of the planet which is based upon the average tech level of the planet. Whew...
Most people starting off will not even think about building or capturing a planet until they have built up a large stash of cash through trading. They will mainly increase their hull size and maybe engines and trade only in protected federation space.
There are many ways people play the game but that is the one I have been seeing people use lately.
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Tarnus
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Post subject: Posted: Fri Mar 10, 2006 6:48 pm |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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IreaRehia wrote: Yay, now I know I'll be facing incredibly buff ships, tons of mines and obscenely rich people in the future. I'll try the other way and see how it pans out =)
Thanks! ~Irea
On the bright side...after the new beta runs through its tests, the main will be reseting so eeryone will be on ccommon ground again
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Tarnus
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Post subject: Re: Cargo holds Posted: Sun Mar 12, 2006 12:09 pm |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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IreaRehia wrote: Hi againnnn, Is there a difference in hold cost when you save up to buy many many hold levels at once (some kind of "volume discount" at the upgrade port), and when you buy them one level at a time? I'm horrible at maths and wouldn't notice a subtle difference I know the second option wastes more turns going to/from the upgrade port, but I'm just talking about credits. Also: did I just give a "bad idea" to the devs
While saving for the larger hold may sound like a good idea initially you actually will lose efficiency. Your best bet ist to upgrade as you afford the level, larger hold meand more credits for trading and less turns to make the same credits. Don't foreget to watch your profit margins, if a port starts falling off in credits its time to move on to a new traderoute.
Hope this helps.
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Tarnus
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Post subject: Posted: Sat Jun 10, 2006 9:39 am |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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fritz wrote: how can i get rid of colonist and how do i create a planet
Goto a device port and buy a genesis device.
Then ounce you create a planet you can transfer the colonists to that planet.
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The none
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Post subject: Posted: Tue Dec 12, 2006 5:22 pm |
Newbie |
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Joined: Tue Dec 12, 2006 5:02 pm Posts: 18
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Hey im new at this game and i was wondering how far should my first planet be before i create a second one? And could you explain the Trade routes to me.
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Tarnus
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Post subject: Posted: Tue Dec 12, 2006 11:41 pm |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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The none wrote: Hey im new at this game and i was wondering how far should my first planet be before i create a second one? And could you explain the Trade routes to me.
Just remember collonist make you credits the more collonist the more credits. Also the closer to max credits your planet has the faster they will make you more money. As far as trade routes go have you read the FAQ or the beginners guide when you logged in?
http://aatrade.springfield.net/faq.php?section=quick_start should give you some basics.
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