Tarnus wrote:
I really dont think a nova should be calculateable. And any nova damage shold be random range that may or may not take out specific amounts of shields and armor.
What is calculateable? Nothing in this game is rock-paper-scissors. There are always variables to baseline damage and armor absorbtion. But as a baseline, I would like to see something simliar to my suggestion put in place.
We have already tried the non-level based nova's for the past several years. Now the nova's have levels. You can't go half-way on this. They either have levels with ranges of damage that they can do within a set definition OR we end up with wild wild west nova's like AAT has had since before time.
Tarnus wrote:
Its an extreme weapon with frequent backfires. The backfire damage should reflect the level of the nova.
Agreed.
And as I reported earlier this is not happening. I believe that you should not be able to survive a level 13 nova backfire in your little level 16 endy. Every increase in nova rank requires an increase in ship class or ship level in order to survive a backfire.
Tarnus wrote:
And of course Sector nova damage should be scaled across all planets.
Now perhaps the number of fighters are depleted based on the number of planets in that sector. The more planets the more Sector nova depletion and the lees amount of max fighters that are taken out.
Agreed.
Each planet is taking absorbtion of the nova energy via the shields. One can image that the fighters see the incoming nova and attempt to hide on the backside of the planets to gain protection. Thus, as you said, the more planets in the sector the less fighters that will be destroyed.
I still belive that firing a nova across a warp link should degrade the maximum energy that the nova can put out as some of the detonation energy is going to escape into space as it is not directed at a point-blank in sector target.
Tarnus wrote:
But... the nova is an extreme weapon and should not be nuetered
Bzzt.
Have you fired a nova recently? The thing is 10 fold more powerful than ever! With recent tweaking aside though (as PJ mentioned that this is a testing phase to get a feel for the correct damage) no one is neutering the nova. With the new level system you now have more nova power than ever in the form of huge giant triple sun core exploding radiation blast....
Tarnus wrote:
I'd also say the higher the level the less likelyhood of a backfire, but I wouldnt make it ever 100% work, I'd say the most it should ever be is 75% chance of working no matter what level.
If done correcty...
If you want less backfires on your nova's I suggest you make a research colony and put your best scientists on that task. (aka don't give it to people by default).