Panama Jack wrote:
Actually that doesn't seem to be the case with the majority of players in the game.
Well, I am a power builder... however the amount of hits I take is serious ridiculous. Don't make me compile my log into stats. It won't be pretty.
Panama Jack wrote:
... try not to over populate your planets.
Once planet to planet transfer is in this may not be as bad. But for now... UG.
Panama Jack wrote:
If you have too many planets to manage their populations then many you should drop the number of planets and focus on increasing the tech on a few planets to stay ahead of the population growth.
What are you... a developer? Let me try bigger words written in Cobalt....
No wait... I will save that for your next response.
PJ - You CAN NOT keep your credit production at optimal levels if your population is not not near max AND your credits are not near max as well.
As of right now - Upgrading decreases your credit production HOWEVER your population grows MUCH faster toward the tech cap than your credits do. So there will be a time period where you are at MAX Population and NON-Optimal Credit levels. If you upgrade your tech during this non-optimal stage you will put yourself into an even worse credit earning situation.
Solutions...?
Raise the population per tech level (again). I know you have been bumping it up each beta... and in .30 iteration 1 optimal planet level for credit production was 22. Now it is 24. If you go above 24 you end up in the non-optimal credit situation that I illustrated above.
Randomize the space plague effects. 50% is the worst - 5% is the best.
Put AAT's first research item in place... For each percentage of population I put into Research, I earn research points. When I reach 100,000,000 million research points I can purchase Immunization 1 (10% lower Space Plauge effects). Level 2 can be at 1,000,000,000 research points, etc....