Ash wrote:
Again, this cannot be done as a regular player. Indy doesn't have to fund a ship. As a builder or attacker, indy has an advantage in planets they can upgrade without having to have money in reserver.
Actually it CAN be done by a regular player. Even if the indy were upgrading their ship it is still possible to upgrade the planets.
BTW, the indy planets in the LAST beta and before I created this thread were NOT upgrading themselves at all.
So if you had problems capturing indy planets in the last beta it was not because they were upgrading themselves because they weren't.
Ash wrote:
Also, look at the planets you have shown. Very little money percentage wise.
Sure they don't use all of their money on each upgrade, but they can use a lot percentage wise. You have several that use under 5 percent, but one or two that blew nearly 70 percent on upgrades.
Now you are assuming that the planets are blowing a lot of their money on upgrading in big jumps when they aren't. Every tech level that was upgraded by the planets in that list was upgraded by only
ONE level. With Fosgor Fighters upgraded from 242 to 243, Beams 179 to 180, Torps 180 to 181, Shields 239 to 240 and 245 to 246. None of them upgraded multiple levels on any tech. Sure the Independent player doesn't care about credits. The Independent player only cares about protecting it's resources. By doing that they do not generate as much money as YOU would and they definitely are not able to upgrade their planets as FAST as you can with your faster increasing cash. In otherwords the Independent players planets are HANDICAPED and can't protect themselves as fast as you could protect your planets. And they definitely can't protect themselves fast enough to prevent being taken over by other players ships.
Ash wrote:
So it hurts both builders and attackers having such strong indies.
Apparently it doesn't. How do you think Big gets so high so fast? He is definitely an attacker and he purposefully goes after Independent planets and takes them over because they usually are EASIER to take than other players planets and are worth far more than a player planet that concentrates on just making cash.
Ash wrote:
I really hate it when I lose a planet in a sector and can no longer own it because I cannot take the indy in the middle. I can't even risk nova bombing now because if I can't take it in a normal fight, how can I risk the attack from nova bombing now.
When your planet goes independent it loses from 0-25% off each tech level. Even if it was an average of 10% lost and your planet had all 200's then they would all drop to 180's. That's a pretty good drop and if you can't take it back then you haven't been upgrading your ship enough with the money you are making at the 90% mark on your planets.
If you had really bad luck and they all hit at 25% you would drop from 200's to 150's.
The way Big plays definitely disproves the argument that indies become too hard to take back.