Big wrote:
Panama Jack wrote:
We have made a new change to the A&R code.
The number of fighters in the sector now have more bearing on the damage done to the attacking ship than before.
We have also removed the base boost for the planet tech levels in the A&R.
Just as a heads up the base boost (set at 20 right now) for planets may be going away since planets take fewer credits to upgrade than ships. Because of this planets really don't need it anymore. So get prepared for it to go away on all attacks.
Yeah but I got five serious armor damages. it showed after I defeated the planets that I had levels there was 60-75 over what the planet had... then 60-90% of armor damage doesn't seems right.
A question who has popped up into my mind the last two days is "Why are there a beta server, whwn all the change are made and tested on the main server"
Let me guess you were playing on the beta server. Nothing has changed on the beta server for over a week, closer to two weeks.
Now if you were playing on the main game it now depends on a number of fighters more than before. If you were that high over the planet but the SD was in the 10's of millions you can take some heavy damage from them.
Remember your attack you mentioned to Tarnus earlier.
Planet Tech
Cloak 215
Sensor 215
Figher 215
Torp 215
Ship Tech
ECM 230
Sensor 264
Fighter 280
Torp 280
Engines 270
Cloak 230
Ship Armor Points: 378,000
With the new A&R on the main game here is what happens with those settings against 5 million fighters and a second test with 10,000 fighters.
5,000,000 SD fighters
alp: 75 - tlp: 1
alp: 100 - tlp: 37
max fighter damage: 5000000000
target fighter damage: 880875000
attack armor hit points: 567000000 per: 0.176175/0.11099025
damage points: 65,180
Percentage of armor lost: 17.2433862434
10,000 SD fighters
alp: 75 - tlp: 1
alp: 100 - tlp: 37
max fighter damage: 10000000
target fighter damage: 1726000
attack armor hit points: 567000000 per: 0.1726/0.06904
damage points: 80
Percentage of armor lost: 0.021164021164
As you can see with the new code there was 17% damage and that varies between 10% and 20% on average with those tech levels. That's woth 5 million fighters. With only 10k fighters you only take 0.02% damage or only 80 points against your armor. The higher your engines the lower the percentage. But if the number of fighters is 20 million in this scherio then the results are worse as they should be.
alp: 75 - tlp: 1
alp: 100 - tlp: 37
max fighter damage: 20000000000
target fighter damage: 3300500000
attack armor hit points: 567000000 per: 0.165025/0.099015
damage points: 217,867
Percentage of armor lost: 57.6367724868
Now your ship takes almost 58% damage from 20 million fighters on an A&R.
If there were 30 million fighters with those settings then you will be dead 50% of the time with around 90%+ damage the rest of the time.
If you bump your engines from 270 to 300 then the damage drop back down to 30% average if there are 30 million fighters in the sector.
We are currently running tests calculations on planet energy production vs SD energy usage. We would like to get the amount of energy each fighter uses to a point where a planet with maxed colonists, 20% energy production can support 4 times the number of SD fighters that a ship with the same fighter tech level can carry. This makes the SD and A&R more balanced.