Well, we have just removed a little exploit some high ranked players have been using to attack low ranked players without a bounty.
When a player attacks and defeats a planet a portion of the owners rating is transfered to the attacker. We have had some high ranked Evil players making planets with very little defenses and filled with money to attract small players in to attacking them. When the small player defeats the planet their rating will change to Good.
Then the Evil player basically rapes all of the lower ranked players planets without getting a single bounty. This is a HUGE exploit that ruins the game for the just starting player.
I have changed how the ratings work when successfully attacking a planet. The average tech level of the planet will be used as a ratio based upon the max tech level a planet can be. Right now the max tech level is 600. If a planet has an average tech level of 100 then less than 2.6% of the defenders rating will be applied instead of the normal 50%. So the higher the average tech level of a planet the larger the percentage of change.
If this still seems to be too high of a percentage we will lower it even more but I think this should even things out a little. It's sad to see such large, evil ranked players going to these extremes just to have someone easy to attack.
For shame.