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 Post subject: Question: Spies - Indy take-over
PostPosted: Thu Oct 20, 2005 3:47 pm 
AA Trader
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Joined: Wed Apr 14, 2004 1:02 pm
Posts: 217
How long should it take 10 15th level spies (cloak level of the ship that dropped them) to take back a level 7 indie planet?

My spies have been sitting on an indie planet in my sector for over 72 hours now and not ONE of them have picked a job, let alone taken the planet back for me.

I hesitate to call this a bug as I don't know what the expectations for a spy to find a job or take back my planet would/should be.


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 Post subject:
PostPosted: Fri Oct 21, 2005 10:09 pm 
AA Trader
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Joined: Wed Apr 14, 2004 1:02 pm
Posts: 217
Well ~96 hours after I lost my little planet to Indy. It has disapeared.

The log shows that all the spies were killed in the same instant due to being discovered via planetary scanners.

Since other players can not attack my planet I am assuming that a Spy finally stole the planet back for me and when that occured the game wigged out and *poofed* the planet.

Of course I have no proof - just a theory.


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 Post subject:
PostPosted: Sat Oct 22, 2005 12:14 am 
Site Admin
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Joined: Wed Feb 19, 2003 12:17 pm
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You sure it wasnt attacked and blown? After all planetary attacks are working ;)


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 Post subject:
PostPosted: Sat Oct 22, 2005 1:42 pm 
AA Trader
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Joined: Wed Apr 14, 2004 1:02 pm
Posts: 217
Aw - well poop. I wish I would have known that I would have taken it back. =(


I just assumed that planet attacks wouldn't be fixed until the next reset. Doh!


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 Post subject:
PostPosted: Sat Oct 22, 2005 3:02 pm 
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See what happens when ya assume ;) I wont go into what that means ;) Besides, I had to give the attackers SOMETHING to do ;)


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