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 Post subject: New spy setting
PostPosted: Tue Aug 21, 2007 2:32 pm 
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I think it would be awesome if spys could sabotage ships and planets the same way they do torps and figs. I know I would hate to find out that my newly upgrade ship suddenly lost a few levels of my torps.


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 Post subject: Re: New spy setting
PostPosted: Tue Aug 21, 2007 3:26 pm 
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Yeah but that would be easier to detect, maybe they mess with your attacking efficiency so that you are more likely to get bad rolls :)


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 Post subject: Re: New spy setting
PostPosted: Tue Aug 21, 2007 5:51 pm 
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Yea but with all the time people spend sleepin in their big ships now thats some hella damage. Plus its only a setting, not automatic. If you don't want your spies to damage the ship and reveal themselves, then ya don't have too. Might get some more people sleeping in lower ships and storing their big mamas. Tho I doubt that would happen.


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 Post subject: Re: New spy setting
PostPosted: Tue Aug 21, 2007 6:52 pm 
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oakman wrote:
I think it would be awesome if spys could sabotage ships and planets the same way they do torps and figs. I know I would hate to find out that my newly upgrade ship suddenly lost a few levels of my torps.


COOOL....IDEA!!!!



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 Post subject: Re: New spy setting
PostPosted: Wed Aug 22, 2007 6:21 pm 
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Hahaha... Somehow I knew Lucky'd like that. It'd be ok I guess, but it could get REALLY expensive, and if you arne't careful about implementing it it could become unbalanced. I'm not entirely against it, but it should be somehow moderated. I'm very much support getting "bad rolls" more often due to spies though.



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