I think it would be awesome if spys could sabotage ships and planets the same way they do torps and figs. I know I would hate to find out that my newly upgrade ship suddenly lost a few levels of my torps.
Tarnus
Post subject: Re: New spy setting
Posted: Tue Aug 21, 2007 3:26 pm
Site Admin
Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
Yeah but that would be easier to detect, maybe they mess with your attacking efficiency so that you are more likely to get bad rolls
oakman
Post subject: Re: New spy setting
Posted: Tue Aug 21, 2007 5:51 pm
Newbie
Joined: Thu Oct 21, 2004 2:32 pm Posts: 29
Yea but with all the time people spend sleepin in their big ships now thats some hella damage. Plus its only a setting, not automatic. If you don't want your spies to damage the ship and reveal themselves, then ya don't have too. Might get some more people sleeping in lower ships and storing their big mamas. Tho I doubt that would happen.
Lucky Starr
Post subject: Re: New spy setting
Posted: Tue Aug 21, 2007 6:52 pm
Gamer
Joined: Thu Mar 03, 2005 12:21 pm Posts: 175
oakman wrote:
I think it would be awesome if spys could sabotage ships and planets the same way they do torps and figs. I know I would hate to find out that my newly upgrade ship suddenly lost a few levels of my torps.
COOOL....IDEA!!!!
_________________ Why make sense, when you can make pizza! -Zippy the Pinhead.
Valience
Post subject: Re: New spy setting
Posted: Wed Aug 22, 2007 6:21 pm
AA Warrior
Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
Hahaha... Somehow I knew Lucky'd like that. It'd be ok I guess, but it could get REALLY expensive, and if you arne't careful about implementing it it could become unbalanced. I'm not entirely against it, but it should be somehow moderated. I'm very much support getting "bad rolls" more often due to spies though.
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