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Valience
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Post subject: SD EWDs Posted: Tue Jan 29, 2008 8:29 pm |
AA Warrior |
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Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
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This is something I would love to see in the next round. For one, of course, it will benefit me a lot, because I plan on trying out the scouting mode of playing (only thing I haven't spent much time doing in AAT so far), but I think also it will expand the game a lot by just adding this one thing. I think that when a person tries to cloak into a sector and is detected by the SD they should have the normal chance to EWD away. It really makes sense, and it makes snooping around in giant SGs a lot safer for spies. If my stealth has 370 cloak, and I see the SD has 365 cloak, I'm probably not going to risk my .9QD ship or so no matter how much I want to know how much cash is behind that 600M SD fighter force. Like this, if I EWD away, I don't get to see what's in the SG, so the builder has still "won" but I haven't lost, so I'm much more willing to try it. I think if you did this, we would see a huge amount of growth in the game as far as the intelligence trade. As it is, scouts can only sell locations of SGs, and since they don't know how much they may have (because they're too scared to try to find out) they can't get away with charging too much since the SG may not have a lot. If they could GUARNTEE that the SG held, say over 250T or something, they could get away with charging a lot more, and it would be much more lucrative. I think that would put the scout up there earning like an attacker, since they would be able to focus funds into just two or three categories rather than eight or so.
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Zoid
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Post subject: Re: SD EWDs Posted: Wed Feb 13, 2008 10:15 am |
Newbie |
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Joined: Mon Mar 08, 2004 8:28 pm Posts: 49
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I don't like it at all! As if us gentle builders don't have enough to worry about already with all the meanies trying to steal what we've built from good honest labor! Gotta admit it's a good idea though.
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Zoid
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Post subject: Re: SD EWDs Posted: Thu Feb 14, 2008 1:29 am |
Newbie |
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Joined: Mon Mar 08, 2004 8:28 pm Posts: 49
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Valience wrote: . . . .Spies are the least productive. . . . Funny you should say that considering the events of the day.
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Tarnus
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Post subject: Re: SD EWDs Posted: Thu Feb 14, 2008 8:31 am |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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Sure you can get to the top just attacking. It takes more work to be an attacker all the time, not to mention as you move to the top your targets get smaller and smaller. So an attacker that moves to the top has the choice of either, build, or constantly be searching the universe for targets that will come into his range. What usually happens when an attacker gets to the top is they get lazy and make mistakes and a smaller player comes in and takes advantage of those mistakes and drops them to the bottom of the charts. No one is 100% safe in the game, although Lucky Star may be the closest to safe I have seen with his game methods ( may have to force him out of fed space) Builders just look like they are always number one.
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Tarnus
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Post subject: Re: SD EWDs Posted: Fri Feb 15, 2008 8:15 am |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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You will just get more wounds... what were you thinkin changing teams Now shooting you is even MORE appealing.
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Lucky Starr
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Post subject: Re: SD EWDs Posted: Fri Feb 15, 2008 4:02 pm |
Gamer |
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Joined: Thu Mar 03, 2005 12:21 pm Posts: 175
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Valience wrote: I didn't have anywhere to go though, before. This is really just a team merge. We were already allies anyway, not that anyone was unaware. I may have to buy a 300 sensor AR quality ship and start looking for Lucky now. Be careful, you just might find me : )
_________________ Why make sense, when you can make pizza! -Zippy the Pinhead.
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