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 Post subject: Question on torpedo/mine SD activity during A&R
PostPosted: Tue Nov 11, 2008 3:47 pm 
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What's the rationale behind the notion of limiting torpedoes/mines in an A&R based on SD?

What I'm asking is this:

During a normal attack on a sector that contains sector fighters and a minefield, it appears that all of the mines in a sector are involved, and during a realspace move into a minefield, all of the mines in the sector are involved.

Why then during an A&R does it appear that the number mines in the minefield that get called into play is a function of the total number of sector fighters? Am I missing something (it's very possible, the code is rather thick and I don't pretend to understand it all)?


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 Post subject: Re: Question on torpedo/mine SD activity during A&R
PostPosted: Tue Nov 11, 2008 5:46 pm 
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Sector Mines do not attack anything in an A&R. All they do is die based upon the number of fighters left from the attacking ship.

After the ship fighters attack the sector defense fighters what is left attack the sector mines. The mines never get a chance to attack the ship in an A&R.



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 Post subject: Re: Question on torpedo/mine SD activity during A&R
PostPosted: Tue Nov 11, 2008 9:58 pm 
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Can I ask what the rationale is behind that? If a ship is popping into the sector long enough to drop off fighters for a lightning attack, recover those fighters, and then possibly be attacked by the SD fighters, how can it NOT be hit by the mines? The ship HAS to move through the sector; therefor it logically HAS to hit some of the mines, doesn't it?


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 Post subject: Re: Question on torpedo/mine SD activity during A&R
PostPosted: Tue Nov 11, 2008 10:09 pm 
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The ship does not recover any fighters it drops off in an A&R. When you do an A&R you LOSE all of those fighters.

This is because the ship just jumps in and out just fast enough to dump fighters and nothing else. Too fast for the mines to react. The ship doesn't stay around long enough to recover any fighters that might have survived.



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 Post subject: Re: Question on torpedo/mine SD activity during A&R
PostPosted: Wed Nov 12, 2008 8:37 am 
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Ah, ok. I didn't realize that about the A&R. I thought the reason I was losing all of my fighters each time was because they kept getting the snot kicked out of them. LOL

So, in essence then an A&R is a Kamikaze attack.


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 Post subject: Re: Question on torpedo/mine SD activity during A&R
PostPosted: Wed Nov 12, 2008 12:33 pm 
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For all of your fighters it is a one way ticket. :)



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 Post subject: Re: Question on torpedo/mine SD activity during A&
PostPosted: Wed Nov 12, 2008 7:28 pm 
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*sigh* Ok, one moment. Before I say anything and start a firestorm, I'm going to get a screen shot.

Ok, here it is.

Image


And another to show that the fighters are STILL there...


Image



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 Post subject: Re: Question on torpedo/mine SD activity during A&R
PostPosted: Wed Nov 12, 2008 8:42 pm 
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Well those are not necessarily left over but more so unused as you were at or near the A&R limit.



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 Post subject: Re: Question on torpedo/mine SD activity during A&
PostPosted: Thu Nov 13, 2008 2:31 pm 
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I understand what you're saying, but I wasn't even near the AR limit. I could take it down to a little over 1M. That was at 3M.



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 Post subject: Re: Question on torpedo/mine SD activity during A&R
PostPosted: Fri Jan 16, 2009 4:22 am 
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You will notice that as you get under about 4-5x what you can bring it down to, you will start having some fighters left over, and the number increases with each A&R, until the final A&R where you do it and you can't bring it lower, you lose ALL of the fighters again. I do not know why it does this.


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 Post subject: Re: Question on torpedo/mine SD activity during A&R
PostPosted: Fri Jan 16, 2009 11:10 am 
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if i correct understand A&R destroys and mines if there are figs that left to attack in action but today i hit 2 sectors and even it showed at the end of A&R that destroyed some mines scaned sector still was showing same amount as before A&R run



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