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gizmo
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Post subject: Question on torpedo/mine SD activity during A&R Posted: Tue Nov 11, 2008 3:47 pm |
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Joined: Mon Sep 01, 2008 10:22 pm Posts: 30
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What's the rationale behind the notion of limiting torpedoes/mines in an A&R based on SD?
What I'm asking is this:
During a normal attack on a sector that contains sector fighters and a minefield, it appears that all of the mines in a sector are involved, and during a realspace move into a minefield, all of the mines in the sector are involved.
Why then during an A&R does it appear that the number mines in the minefield that get called into play is a function of the total number of sector fighters? Am I missing something (it's very possible, the code is rather thick and I don't pretend to understand it all)?
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gizmo
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Post subject: Re: Question on torpedo/mine SD activity during A&R Posted: Tue Nov 11, 2008 9:58 pm |
Newbie |
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Joined: Mon Sep 01, 2008 10:22 pm Posts: 30
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Can I ask what the rationale is behind that? If a ship is popping into the sector long enough to drop off fighters for a lightning attack, recover those fighters, and then possibly be attacked by the SD fighters, how can it NOT be hit by the mines? The ship HAS to move through the sector; therefor it logically HAS to hit some of the mines, doesn't it?
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gizmo
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Post subject: Re: Question on torpedo/mine SD activity during A&R Posted: Wed Nov 12, 2008 8:37 am |
Newbie |
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Joined: Mon Sep 01, 2008 10:22 pm Posts: 30
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Ah, ok. I didn't realize that about the A&R. I thought the reason I was losing all of my fighters each time was because they kept getting the snot kicked out of them. LOL
So, in essence then an A&R is a Kamikaze attack.
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Valience
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Post subject: Re: Question on torpedo/mine SD activity during A& Posted: Wed Nov 12, 2008 7:28 pm |
AA Warrior |
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Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
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*sigh* Ok, one moment. Before I say anything and start a firestorm, I'm going to get a screen shot. Ok, here it is. And another to show that the fighters are STILL there...
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Gremlin
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Post subject: Re: Question on torpedo/mine SD activity during A&R Posted: Fri Jan 16, 2009 4:22 am |
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Joined: Fri Jan 16, 2009 4:16 am Posts: 10
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You will notice that as you get under about 4-5x what you can bring it down to, you will start having some fighters left over, and the number increases with each A&R, until the final A&R where you do it and you can't bring it lower, you lose ALL of the fighters again. I do not know why it does this.
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