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 Post subject: Two new Main Display layouts...
PostPosted: Mon Jan 12, 2004 2:06 am 
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Tarnus and I have been working on two new main screen displays this weekend. They are similar in look but different in function.

Tarnus used a dropdown menuing system at the top of the screen for selecting things. It completely replaces the command display you are familier with.

I went with a paged command hud that is similar to the normal command display you are familier with but it allows you to cycle through a couple pages of commands instead of all of them on screen at once.

Tarnus will be posting a picture of his later today so everyone can see it and an explanation.

The one I came up will display an alphabatized list of fighters and mines in a sector. It takes up far less room. Plus if there aren't any sector defenses it just isn't shown.

So here is what I came up with. We should have them posted on the beta game for people to try out later today.


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Last edited by Panama Jack on Tue Jan 13, 2004 3:30 pm, edited 3 times in total.
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 Post subject: Tarnus layout
PostPosted: Mon Jan 12, 2004 8:20 am 
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Well here is the layout I did over the weekend. I designed it to make things easier to get to. It steps away a bit from the traditional layout designs any thoughts and suggestions are welcome.


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 Post subject: Main Page
PostPosted: Mon Jan 12, 2004 6:59 pm 
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Cool, excellent jobs both of you.
Width is a problem for me (800 wide).
Can the menu of Tarnus be added to PJ's Planet layout etc.



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 Post subject:
PostPosted: Mon Jan 12, 2004 10:07 pm 
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Well, I personally didn't like the menu dropdowns. I was having to do too much mouse movement for my taste. I found I could do things alot faster without the dropdown menu. That is why there will be two different templates to choose from.

Also, mine will display as small as 700 pixels wide. :) I would suggest trying them both and picking the one you like. :) Neither is completely finished as they will probably be tweaked by each of us. :D

I am currently placing them on the beta game and will reopen the game shortly. Go to the options screen to select the new templates.


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 Post subject:
PostPosted: Mon Jan 12, 2004 10:22 pm 
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My menu system breaks things into categories and provides easy access to everything. Works well in 800X 600 too :)

Course I like em as it keeps everything I need handy without having to scroll ;)

But everyone likes different things hense the reason we will have multiple templates available :)


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 Post subject:
PostPosted: Tue Jan 13, 2004 1:24 am 
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I made a few more changes and updated the picture above.

I removed the box from around the sector defense display.

I also removed the LSS box in the lower left and placed it as a text line at the top of the screen. If you can see the players destination sector you can click on that sector and realspace to it.

Plus I also added a little color to some of the text to make it stand out a little better.


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 Post subject:
PostPosted: Tue Jan 13, 2004 12:47 pm 
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Frames are EVIL!


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 Post subject:
PostPosted: Tue Jan 13, 2004 3:32 pm 
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Everyone might want to keep checking out the two main displays because both of us are continuing to update them.

Tarnus added hotkeys to his.

I stole the hotkeys for mine and then created a Hotkey Help file and command.

He stole the hotkey help file and command for his. :D

I just changed the layout of mine and change the autoroute and traderoute displays to use the drop down menus like the realspace routes so they take up far less screen space.


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 Post subject:
PostPosted: Wed Jan 14, 2004 6:28 pm 
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Yep, nice peice of work from Tarnus. I added it to the template I am working on too. :)


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 Post subject: Re: Just more feedback
PostPosted: Fri Jan 16, 2004 11:25 am 
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xiadix wrote:
PJ, My preference for your template would be to flip the right side. I definatly use RS more than Warps...especially with the mini-map. I think I use TradeRouts more then the cargo info. You might even thing about bumping the ShoutBox down and putting Cargo there. I use that the least and I wouldn't mind letting it go off screen most of the time.


KevG


Yeah I'm about to move my RS box to the top of the screen as it has become my main navigational tool now that the mini map has been put in place. Then I can expand on the cargo a bit more to include the f/t and armor levels.


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 Post subject:
PostPosted: Fri Jan 16, 2004 1:39 pm 
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OK I have made a few more adjustments on my template so be sure to change your options and take a look. Some will like, and some won't :)


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 Post subject:
PostPosted: Sat Jan 17, 2004 11:36 pm 
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Gee, someone is on the special test server and shouldn't be. :wink:


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 Post subject:
PostPosted: Mon Jan 19, 2004 3:29 am 
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Well, I spent alot of time yesterday and this morning working on my main template. I mainly worked with it to try and fit everything into an 800x600 window.

The display is very dynamic on some of the menus.

For example the Cargo table will only show cargo items that are not zero (0). If you are not carrying an item it will not be shown in the cargo list.

The traderoute table is shown at the BOTTOM of the right hand column if there are no traderoutes for the sector. But if the sector does have traderoutes then the table is displayed between the cargo and realspace tables for eazy access.

Another change in the cargo table is how amounts are shown. Anything over 999,999,999 is abbreviated.

    B = Billion - 999,999,999,999
    T = Trillion - 999,999,999,999,999
    Qd = Quadrillion - 999,999,999,999,999,999
    Qn = Quintillion - 999,999,999,999,999,999,999
    Sx = Sextillion - 999,999,999,999,999,999,999,999
    Sp = Septillion - 999,999,999,999,999,999,999,999,999
    Oc = Octillion - 999,999,999,999,999,999,999,999,999,999


In one of the example pictures Energy is 352.51 Qd. This is 352 quadrillion (352,510,000,000,000,000 rounded). If you want to see the exact amount on your ship just view your ship report. As you can see this cuts down on screen space by a HUGE amount.

This new display keeps things very tight. I reworked the realspace table to reduce it's size as well.

Enjoy

BTW, the top picture came from IE 6.02 and the bottom from Opera 7.23.


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