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PostPosted: Fri Jan 16, 2004 5:46 pm 
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Embezzlers only happen when a job is picked. None of the digs change to an embezzler after they have picked a job.


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 Post subject: spy reporting
PostPosted: Fri Jan 16, 2004 8:33 pm 
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I also posted the same problem earlier.
Spys report nothing, but embezzingly is going on.
I won't run credit boosters because of the lack of reporting.



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PostPosted: Sat Jan 17, 2004 12:13 am 
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There are only a couple of things to remember that is different in this game when it comes to embezzlers.

They only embezzel once every 1.5 - 3 DAYS.

Spies will only be able to possibly detect an embezzler when they actually steal money.

So when the embezzler isn't stealing any money the spies will not be able to detect the embezzler. And when the embezzler does steal money every spy on the planet checks to see if they detect the embezzler. They may or may not but the more spies the better the chance.

If you have one embezzler and 10 spies on a planet it is still going to be very hard for them to detect that once every 2-3 days he actually steals something.

Remember in the old versions embezzlers could steal many times a day and they were eazy for the spies to detect.


And BTW, Credit Boosters aren't the only ones that can be embezzlers. Embezzlers can hide behind any job title.


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PostPosted: Fri Jan 30, 2004 4:35 pm 
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1. Embezzlers will only embezzel at MOST once every day and a half. Sometimes as long as 3 days between times they embezzel.

2. Embezzlers are GOOD at what they do and because of this are hard to detect.

3. Spies are good at detecting embezzlers if they are embezzing often but when they rarely embezzle they are very, very hard to find.

4. Spies only have a chance of detecting an embezzler WHEN THEY STEAL MONEY. If an embezzler isn't stealing anything the spies can't detect them.

5. Each time an embezzler steals money each spy on the planet will try to detect them. If you have 10 spies that is ten tries at detecting them.

Everyone was spoiled with how embezzlers worked in 0.14. They were detected almost immediately. The drawback there is they embezzled quite often so they HAD to be detected immediately or a player could have planets stripped dry in hours. With the new embezzler code they rarely steal money and the spies have a slightly harder time detecting them because they don't steal very often. So remember an embezzler can only steal once every 1.5-3 days.

So, yes they are harder to detect but they don't steal you blind.

Oh, and if the spies had a 20% chance of detecting embezzlers you would have a vitually 100% chance of detecting an embezzler every single time they embezzeled with 5 or more spies on your planet. So that definately isn't going to happen.


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PostPosted: Fri Jan 30, 2004 11:28 pm 
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Nope it hasn't changed. It is still basically the same as it was in 0.14 but the embezzlers do not do it as often.


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PostPosted: Sun Feb 01, 2004 2:21 am 
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The percentage is alot higher than you think and I think your 58 events was NOT from embezzlers.

You have ONLY 4 embezzlers in the beta game one on each of 4 planets.

They last embezzled on

2004-01-29 19:00:06
2004-01-30 22:10:09
2004-01-31 01:10:07
2004-02-01 00:05:16

They were not scheduled to embezzle again until

2004-02-01 10:51:59
2004-02-02 07:20:51
2004-02-01 23:55:43
2004-02-03 18:43:01

As long as 2 and a half days between times they would possibly TRY to embezzle. You basically had one embezzlement per day over the last 4 days. Just ONE and you expect the spies to find them every single time? Not going to happen even with 10 spies.

So if you had 4 embezzlers from the start and they embezzled every single day and the game has been running for only 7 days you could only have a max of 28 embezzelments happen. But since they can't do it every day as they have a delay of 1.5-3 days and since you probably didn't have 4 from the start I would say you had far fewer than 28 happen maybe more along the lines of less than half that. On average if you had an embezzler on one planet right from the start it might embezzle a total of 2-4 times. Four planets from start 4-16 times total. Since they all didn't start at the same time figure maybe only 10 embezzelments have actually happened and spread out over 4 dignitaries on 4 seperate planets. So the spies maybe got to check some of them only ONE time and maybe one 2 or 3 times.

So by your logic spies should have caught 1 out of 2-3 embezzelments that may have happened on one planet duriong the past week. Rarely going to happen.


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PostPosted: Sun Feb 01, 2004 4:29 am 
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It's a 5% chance the same percentage as 0.14.1.

The only difference is 0.20 checks for every spy on your planet. 0.14.1 would only check ONCE no matter how many spies you had on the planet.

The reason 0.14.1 SEEMED to catch them more often is because digs embezzled many times a day. I think they would embezzle 4-5 times a day. So in the time a dig in 0.20 would imbezzle ONCE a dig in 0.14.1 could have embezzeled 6-15 times. So they would seem to be caught more often.

So instead of an embezzler stealing from you maybe 15 times in ONE DAY, really raping your money, before being caught you have an embezzler that might steal 15 times over 20-30 DAYS before being caught.

In 0.14.1 you could have a planet drained of virtally all of it's money in one day from ONE embezzler. With 0.20 that won't happen. Sure it may be slow but that is the thing about embezzlers sometimes they are hard to catch and sometimes they are easy.

After all of your complaining the plain fact of the matter is that 0.20 checks far more often for embezzlers than 0.14.1 did with 10 spies on a planet.


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