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 Post subject: .20 release
PostPosted: Sat Feb 07, 2004 6:34 pm 
AA Mega-Trader
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Location: Rotorua, New Zealand
Any ideas on a release date yet, approximate or otherwise.
Thanks



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Alf (Alien life form)
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 Post subject: Re: .20 release
PostPosted: Mon Feb 09, 2004 2:40 pm 
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aatradenz wrote:
Any ideas on a release date yet, approximate or otherwise.
Thanks


Well tell everyone to quit breaking stuff and finding errors and it would be ready ;) But on a brighter note having the extra time to debug has been a lifesaver. Alot of the problems we have found would have forced us to do a maintenance release a lot sooner than anticipated. So keep your fingers crossed...its all in PJ's hands and he is saying soon.


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PostPosted: Mon Feb 09, 2004 7:57 pm 
AA Mega-Trader
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Cool. It is just that I have some hosting clients keen to get into .20.
Again, appreciate all that is being done. The difference from .14 to .20 is awsume, game play greatly improved, and check out the scores, no one is steaming away from the rest.
:D



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 Post subject:
PostPosted: Mon Feb 09, 2004 9:22 pm 
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aatradenz wrote:
Cool. It is just that I have some hosting clients keen to get into .20.
Again, appreciate all that is being done. The difference from .14 to .20 is awsume, game play greatly improved, and check out the scores, no one is steaming away from the rest.
:D


Thats what we like the most. Every penny is earned, unlike the older versions :)


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 Post subject:
PostPosted: Mon Feb 09, 2004 11:48 pm 
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Yeah, that is what we were shooting for. We wanted to stop cold the runaway scores. Even the fast game where people get a ton of turns per day things are fairly smooth on the scores. It looks like we might have curbed the run away score problem and increased the lo0ngevity of a game. :D That's exactly what we wanted. :)


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