It is currently Thu Apr 18, 2024 12:04 am


The forum is READ ONLY. Please direct any future discussions to our Facebook page


 Page 1 of 1 [ 5 posts ] 
Author Message
 Post subject: .20 release
PostPosted: Sat Feb 07, 2004 6:34 pm 
AA Mega-Trader
AA Mega-Trader
User avatar

Joined: Thu Sep 18, 2003 2:20 am
Posts: 323
Location: Rotorua, New Zealand
Any ideas on a release date yet, approximate or otherwise.
Thanks



_________________
Alf (Alien life form)
http://www.cole.gen.nz
Rotorua, New Zealand
Offline
 Profile  
 
 Post subject: Re: .20 release
PostPosted: Mon Feb 09, 2004 2:40 pm 
Site Admin
Site Admin
User avatar

Joined: Wed Feb 19, 2003 12:17 pm
Posts: 2619
aatradenz wrote:
Any ideas on a release date yet, approximate or otherwise.
Thanks


Well tell everyone to quit breaking stuff and finding errors and it would be ready ;) But on a brighter note having the extra time to debug has been a lifesaver. Alot of the problems we have found would have forced us to do a maintenance release a lot sooner than anticipated. So keep your fingers crossed...its all in PJ's hands and he is saying soon.


Offline
 Profile  
 
 Post subject:
PostPosted: Mon Feb 09, 2004 7:57 pm 
AA Mega-Trader
AA Mega-Trader
User avatar

Joined: Thu Sep 18, 2003 2:20 am
Posts: 323
Location: Rotorua, New Zealand
Cool. It is just that I have some hosting clients keen to get into .20.
Again, appreciate all that is being done. The difference from .14 to .20 is awsume, game play greatly improved, and check out the scores, no one is steaming away from the rest.
:D



_________________
Alf (Alien life form)
http://www.cole.gen.nz
Rotorua, New Zealand
Offline
 Profile  
 
 Post subject:
PostPosted: Mon Feb 09, 2004 9:22 pm 
Site Admin
Site Admin
User avatar

Joined: Wed Feb 19, 2003 12:17 pm
Posts: 2619
aatradenz wrote:
Cool. It is just that I have some hosting clients keen to get into .20.
Again, appreciate all that is being done. The difference from .14 to .20 is awsume, game play greatly improved, and check out the scores, no one is steaming away from the rest.
:D


Thats what we like the most. Every penny is earned, unlike the older versions :)


Offline
 Profile  
 
 Post subject:
PostPosted: Mon Feb 09, 2004 11:48 pm 
Developer
Developer
User avatar

Joined: Wed Feb 19, 2003 6:07 pm
Posts: 2930
Yeah, that is what we were shooting for. We wanted to stop cold the runaway scores. Even the fast game where people get a ton of turns per day things are fairly smooth on the scores. It looks like we might have curbed the run away score problem and increased the lo0ngevity of a game. :D That's exactly what we wanted. :)


Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 1 of 1 [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron