It is currently Thu Mar 28, 2024 10:42 pm


The forum is READ ONLY. Please direct any future discussions to our Facebook page


 Page 1 of 2 [ 20 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Main Game updated with new code!
PostPosted: Tue Oct 17, 2006 4:06 pm 
Developer
Developer
User avatar

Joined: Wed Feb 19, 2003 6:07 pm
Posts: 2930
There have been many new changes to the game code this time around. Hopefully nothing will break with these updates. There have been a number of changes in how the engine out maneuvering and EWD device does the detection. We found that in most cases a ship that was just 10 tech levels over the attacker would ALWAYS outmaneuver and almost ALWAYS EWD away. It made it almost impossible for smaller ships to land a hit on the bigger ships. The checks are now on a percentage basis and the percentage is now based upon the range between the tech levels compared to the max tech level possible.

Sector Missile

And finally, we debut the Sector Missile. I know it has been a couple of months coming but I have been trying to tweak it as I think it MAY be just too damned powerful.

The Sector Missile can be fired by ANY ship and the damage inflicted is based upon the amount of energy being carried by the target ship. The more energy being carried the more damage the ship will suffer.

There is only ONE way to avoid a successfully launched Sector Missile. Your ships sensors must be high enough to defeat the attacking ships cloak tech. When the Sector Missile is launched it assumes the cloak tech level of the ship that fired it. If your sensors do not detect the Sector Missile when it warps into your sector then you WILL get hit.

If your sensors DO detect the incoming Sector Missile you have only TWO ways to avoid being hit. You will try to out maneuver the missile but since it was a surprise attack and the missile is so fast you may not be able to avoid it. The missile takes on the Engine tech of the attacking ship. Since you have been surprised by the Sector Missile your Engine tech level is degraded to 50% of its current tech level. So you may have a very hard time avoiding it.

If you can't avoid the Sector Missile you resort to a last ditch effort with the Emergency Warp Device. The EWD will operate just the same as if you were attacked by a ship in the same sector as your ship.

If the EWD fails then you WILL be hit by the Sector Missile and take damage.

If the target ships sensors detect the incoming Sector Missile an Instant Message and a Log Entry is made giving the NAME of the attacker and the SECTOR NAME where the Sector Missile was fired.

The Sector Missile uses an energy feedback loop through the targets shields. Basically the Sector Missile uses the target ships own defenses to attack itself.

The amount of energy being carried by the target determines how much energy will be used to attack the shields and armor. The more energy, the more damage inflicted. Sixty percent of the available energy is used to attack the shields. The Shield tech will use what it can of the energy that is left to power the shields.

If the shields are depleted by the energy used by the Sector Missile then any remaining energy will attack the ships armor.

The Sector Missile attack may cause ALL of the ships energy to be drained. This really depends upon the amount of energy the ships Shield tech level needs for a single attack and the Power tech level. There could still be some energy left over.

Firing a SECOND Sector Missile at a ship is going to be a complete waste of time and money. The Sector Missile works off the available energy on the target ship. The first hit by a Sector Missile will usually drain off almost all, if not all energy leaving nothing to be used by a second Sector Missile hit. You should follow a Sector Missile attack with a normal Ship to Ship attack.

The target ship may not take any armor damage if it isn't carrying much energy. Ships can reduce the possibility of taking armor damage by carrying less energy but then they open themselves up to normal Ship to Ship attacks.


Last edited by Panama Jack on Mon Jan 01, 2007 2:24 pm, edited 1 time in total.


_________________
PJ's Annoyingly Useless Blog
ADOdb Lite
Template Lite
Offline
 Profile  
 
 Post subject:
PostPosted: Thu Oct 19, 2006 1:13 pm 
Developer
Developer
User avatar

Joined: Wed Feb 19, 2003 6:07 pm
Posts: 2930
Hmmm....

Doesn't look like anyone wants to use the Sector Missile. :evil:



_________________
PJ's Annoyingly Useless Blog
ADOdb Lite
Template Lite
Offline
 Profile  
 
 Post subject:
PostPosted: Thu Oct 19, 2006 2:34 pm 
Site Admin
Site Admin
User avatar

Joined: Wed Feb 19, 2003 12:17 pm
Posts: 2619
Panama Jack wrote:
Hmmm....

Doesn't look like anyone wants to use the Sector Missile. :evil:


Its not that, I can't manage to get anyone to come out and play ;)


Offline
 Profile  
 
 Post subject:
PostPosted: Thu Oct 19, 2006 3:49 pm 
Gamer
Gamer

Joined: Thu Nov 24, 2005 6:06 pm
Posts: 121
Wow, great job guys! Good thinking too, new strategies are to be involved now...


Offline
 Profile  
 
 Post subject:
PostPosted: Thu Oct 19, 2006 5:14 pm 
Gamer
Gamer

Joined: Thu Nov 24, 2005 6:06 pm
Posts: 121
Hey, I was wondering, do sector missles, misfire and damage your ship? Give you bounty? What are the odds of successful hit?


Offline
 Profile  
 
 Post subject:
PostPosted: Thu Oct 19, 2006 5:47 pm 
Site Admin
Site Admin
User avatar

Joined: Wed Feb 19, 2003 12:17 pm
Posts: 2619
SPAR7AN wrote:
Hey, I was wondering, do sector missles, misfire and damage your ship? Give you bounty? What are the odds of successful hit?


No sector missiles do not backfire. They can be fired from anything. Please review the sector missle info above for the odds of hitting someone. And yeah And yes you shoot a smaller player you will get a bounty ;)


Offline
 Profile  
 
 Post subject:
PostPosted: Thu Oct 19, 2006 6:00 pm 
Developer
Developer
User avatar

Joined: Wed Feb 19, 2003 6:07 pm
Posts: 2930
Your odds of a successful hit are based upon the targets sensors being able to detect the cloaked Sector Missile. All of this is detail above.



_________________
PJ's Annoyingly Useless Blog
ADOdb Lite
Template Lite
Offline
 Profile  
 
 Post subject:
PostPosted: Thu Oct 19, 2006 7:48 pm 
Gamer
Gamer

Joined: Thu Nov 24, 2005 6:06 pm
Posts: 121
Okay cool, great job guys, Should be a fun game.

Whats next on the agenda?


Offline
 Profile  
 
 Post subject:
PostPosted: Thu Oct 19, 2006 8:33 pm 
Site Admin
Site Admin
User avatar

Joined: Wed Feb 19, 2003 12:17 pm
Posts: 2619
SPAR7AN wrote:
Okay cool, great job guys, Should be a fun game.

Whats next on the agenda?


I think it will be the SPAR7AN Hunting Buzz missile. Ya fire it one time and where ever SPAR7AN is it will automaticallyt locate him and cause aaminimal of 25% armor damage ;) j/k


Offline
 Profile  
 
 Post subject:
PostPosted: Thu Oct 19, 2006 9:55 pm 
AA Mega-Trader
AA Mega-Trader
User avatar

Joined: Thu Sep 18, 2003 2:20 am
Posts: 323
Location: Rotorua, New Zealand
What's Next????

The new code out to Alf so that he can start organising a Tournament. :D

And PJ, luv the little tweaks that you have done. Upgrading planets and having to scroll down to planet settings was a pain.

Cool Job. :cool:



_________________
Alf (Alien life form)
http://www.cole.gen.nz
Rotorua, New Zealand
Offline
 Profile  
 
 Post subject:
PostPosted: Fri Oct 20, 2006 8:24 pm 
Gamer
Gamer

Joined: Thu Nov 24, 2005 6:06 pm
Posts: 121
Tarnus wrote:
SPAR7AN wrote:
Okay cool, great job guys, Should be a fun game.

Whats next on the agenda?


I think it will be the SPAR7AN Hunting Buzz missile. Ya fire it one time and where ever SPAR7AN is it will automaticallyt locate him and cause aaminimal of 25% armor damage ;) j/k


Lol, that would totally suck:P

Can we use the sector missile on the Fed ship?!? :P Speaking of which, are the feds taking some R and R or something, haven't seen them in space in a while. Are they afraid of the big, bad, missile?


Offline
 Profile  
 
 Post subject:
PostPosted: Fri Oct 20, 2006 8:42 pm 
Site Admin
Site Admin
User avatar

Joined: Wed Feb 19, 2003 12:17 pm
Posts: 2619
Guess ya havent made em angry enough to pay much attention to ya ;)


Offline
 Profile  
 
 Post subject:
PostPosted: Fri Oct 20, 2006 9:28 pm 
Developer
Developer
User avatar

Joined: Wed Feb 19, 2003 6:07 pm
Posts: 2930
Actually someone did use it on the fed TWICE and nothing happened. ;)

I should make it to where if you use the SM on the fed ship it immediately comes to your sector and attacks your ship. :D

Same thing for the Alliance. :D



_________________
PJ's Annoyingly Useless Blog
ADOdb Lite
Template Lite
Offline
 Profile  
 
 Post subject:
PostPosted: Mon Oct 23, 2006 9:06 pm 
Developer
Developer
User avatar

Joined: Wed Feb 19, 2003 6:07 pm
Posts: 2930
Well, after some discussion with Tarnus I have increased the shield and armor damage that the sector missile can cause. It is definitely one to be feared by ANYONE now.

The SM can cause anywhere from removing some of the targets energy to damaging the targets armor by upto 50%. This is only if the target ship is maxed out on the energy it can carry. The more energy the ship can carry the more damage will be done. A ship with low power tech will take very little if any damage.

But the attack ships are now very vulnerable to taking a lot of damage. Non-attack ships will take non-or very little damage.



_________________
PJ's Annoyingly Useless Blog
ADOdb Lite
Template Lite
Offline
 Profile  
 
 Post subject:
PostPosted: Mon Oct 23, 2006 9:25 pm 
Site Admin
Site Admin
User avatar

Joined: Wed Feb 19, 2003 12:17 pm
Posts: 2619
hehe I wanted a sector nova replacement..at least to hurt a large ship...too many brave souls are flying around the universe with little or no fear... Now feat the sector missile... if ya get got, ya GET GOT! heheh blame me for pushin PJ to boost the effectiveness ;)


Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 1 of 2 [ 20 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron