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Valience
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Post subject: Re: Main Game Bounty Change Posted: Sun Apr 13, 2008 3:29 pm |
AA Warrior |
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Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
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Yeah, and it's not even a big problem for me, but it would just easier. I don't even have a reason to be as upset as I am, but I just think there's nothing wrong with the idea. And I think there are some new players that would benefit fromt this change. When it comes down to it, the customer/player is only right when they are actually a customer (paying) so do what you want. But I think this would be nice.
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Max HeadRoom
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Post subject: Re: Main Game Bounty Change Posted: Sun Apr 13, 2008 9:18 pm |
Newbie |
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Joined: Sun Jan 08, 2006 9:09 pm Posts: 21
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Too many popups anyway. You should even remove one of the destroy planet ones.. only extra one should be in the suicide option explaining why its a bad idea. In fact you should make the suicide action wait for 24 hours so they can change their minds after thinking on it.
_________________ Max HeadRoom
Investigative Reporting of breaking news from the leading edge of a galaxy near you.
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darkon1365
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Post subject: Re: Main Game Bounty Change Posted: Mon Apr 14, 2008 12:40 pm |
Trial |
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Joined: Sun Sep 02, 2007 1:25 pm Posts: 5 Location: Arizona
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I have to say I congratulate you on adding this, it has been needed since shortly after the start of this round. I don't know about other rounds as I was not really around long enough to know . I had over 60 planets but unfortunately apparently got on the wrong side of some one (or they just finally got to the point where they could build funds quick enough to pay the bounties off) but I ended up dropping around 40 planets in two days. 30 to 35 of those planets would have been bounty to the best of my knowledge for the guy doing the attacking but unfortunately they got to attack anyways because of simply paying the bounties off quickly. I am glad to see that this is now now place, as I had pretty much given up playing all together because of the bounty riding some players were doing. This will greatly help reduce this if not completely remove this all together. And I do agree, that you should always scan first prior to attacking, I learned the hard way that even though the first attack may not be bounty that does not mean that the second account wont be . Players get too lazy if everything is in a pop-up, lol. Thanks PJ for coming up with this, greatly appreciated and this will allow me to return to actually playing the game again as prior to this there was not much chance of me really getting back into it.
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Valience
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Post subject: Re: Main Game Bounty Change Posted: Mon Apr 14, 2008 2:02 pm |
AA Warrior |
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Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
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I'm sorry, PJ, but what you said is wrong. I said that the game should be for the entertainment of the player. Information that is supposed to be accessible by the player cannot be too accessible.
Scans being accurate is itself an entertainment issue. If scans were always accurate, it would be unfair and less entertaining. Giving them an escape pod would make sense though. I support that. Telling them when they are going to lose would be stupid as well, because it would make the game unfair. You are completely distoring what I said and corrupting it with your incorrect logic.
Anyway, there is a difference between accurate scans and bounties. A person should not get a bounty that they did not expect. It just shouldn't happen. If it does, it means two things.
Number one: the person they attacked, the victim, just lost a ship/planet because the attacker didn't know they'd get a bounty and wouldn't have attacked otherwise. I mean, if you're not going to do it for the attacker, do it for the victim.
Number two: the attacker now has a bounty he or she didn't mean to get.
When I said that the game should be as easy as possible, I meant easy to play, not easy to win. Here is an example.
Say I want to go to a sector. Should I have to...
A: click the warplink to the sector, or
B: record the sector name somewhere (on a sheet of paper or remember it), then go through four different drop down and pop up menus, then type out the sector backward? And maybe somewhere along the way they should have to enter a "movement password" that they have to memorize, to make sure someone isn't hacking into their profile and trying to move their ship without their consent.
To counter, by you're logic, the player should have to do B. Otherwise, they're just too lazy a player.
The most acceptable excuse you could possibly go with for not doing this is that it would be too much work on your end, and that you're not getting paid for it. If you said that, I would be fine, but what you're saying instead is just silly.
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LordTonto
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Post subject: Re: Main Game Bounty Change Posted: Tue Apr 15, 2008 12:21 am |
Forum Roamer |
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Joined: Sat Aug 16, 2003 9:57 am Posts: 58
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Val you're being ridiculous in your method of argument here, not the mention going over the line by even presuming that their excuse for not adding a pop-up box to warn you of what you should already know is due to the fact that it would be too much work. As if the two of them haven't already bled away enough hours of their life, not to mention cash building and maintaining a game that they offer to the public free of charge. To even mention that they might not be bending to your whim because of laziness on their end is downright offensive.
On top of that when you look in the rankings there are little red stars to tell you who is a bounty. When you scan a person's planet it says in BIG BOLD RED LETTERS that attacking it will give you a bounty. When you scan a person's ship it says in BIG BOLD RED LETTERS that attacking it will give you a bounty. If you don't scan at all and just attempt to put a spy on the planet it tells you in BIG BOLD RED LETTERS that even that will give you a bounty. In long range scan mode planets have BOUNTY written over them. Even seeing their defences or their ship in long range scan will tell you if it's a bounty or not.
However, despite how this message has started, I partially agree with you. I believe that the small warning "(Bounty)" That shows up next to the ammount of fighters in a sector when you scan it long range could also show up Next to the "attack" link of the planet menu. No pop-up screen, just a few extra characters on the planet menu. I also think that could show up next to the "attack" link on the ship menu. Lastly, I think it'd be nice to have that next to the "Fight" or "Attack and run" option of the SD Fighters screen, since sometimes you can be clicking random links and run into them without knowing who they belong too. That being said, I don't believe these things HAVE to be added... I find it hard enough to get a bounty as is. I certainly haven't gotten one yet in this round. Those are just the certain instances where I could let myself agree with you.
_________________ By reading this post you've just been made a better person...
...you're welcome.
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Valience
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Post subject: Re: Main Game Bounty Change Posted: Tue Apr 15, 2008 2:07 pm |
AA Warrior |
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Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
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Well first of all, I said that it being too much work was a valid excuse. I did not say that they are lazy. In fact, it would be a valid excuse because they are so hard working. The admins do plenty for the game, and if they can't find time to add in something like this for a game they don't get paid to run, it's understandable in my bood.
I think you're being an asshole, trying to twist something that I said out of sympathy for the amount of work the admins do into me calling them lazy.
Anyway, my idea is not completely necessary. I'm angry not because my idea was rejected, but beause of the manner it was rejected in, as if it was inherently a bad idea, which it wasn't.
_________________
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