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Valience
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Post subject: Re: Ship Levels Two. Posted: Tue Apr 29, 2008 4:59 pm |
AA Warrior |
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Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
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I have never, ever, ever, since I started playing AAT, wanted a ship with all the same tech levels. You have to upgrade different things for different modes of play. And even if you're just going to be an attacker, ECM, for example, is not as important as beams. There is never a situation in which having all identical techs would benefit you at all.
And really, it doesn't even take long.
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LordTonto
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Post subject: Re: Ship Levels Two. Posted: Tue Apr 29, 2008 5:23 pm |
Forum Roamer |
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Joined: Sat Aug 16, 2003 9:57 am Posts: 58
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maxed excel. you have all the same tech levels and it benefits you because, if you're the kind of guy that wants an excel you are the kind of guy that will, with enough cash, eventually want to upgrade everything.
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Max Griswald
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Post subject: Re: Ship Levels Two. Posted: Tue Apr 29, 2008 7:02 pm |
Gamer |
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Joined: Fri May 07, 2004 12:17 pm Posts: 191
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If he is say, advocating a change to allow you to REPAIR all techs to a certain level, I could go for that. Or a REPAIR ALL button, which I have suggested plenty of times.
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Max Griswald
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Post subject: Re: Ship Levels Two. Posted: Tue Apr 29, 2008 7:13 pm |
Gamer |
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Joined: Fri May 07, 2004 12:17 pm Posts: 191
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Au contraire, a Nova Endy would be nice to repair techs to a certain level...
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Max Griswald
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Post subject: Re: Ship Levels Two. Posted: Wed Apr 30, 2008 6:40 pm |
Gamer |
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Joined: Fri May 07, 2004 12:17 pm Posts: 191
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First off, 230 engines and 230 sensors would bring total up to 460, which is almost 1200 tech levels short of the required to not lose your ship if it misfires. Secondly, I am cheaper than that, I like my techs at 160 except the hulls, which gives me the cheapest costs.
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LordTonto
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Post subject: Re: Ship Levels Two. Posted: Sat May 03, 2008 3:57 am |
Forum Roamer |
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Joined: Sat Aug 16, 2003 9:57 am Posts: 58
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Quote: Maxing an excel is impossible.
And really, Tonto, you're only going to max an excel once, I guarantee. Just look at what you're suggesting before you jump in and just try to contradict me. It makes you look really stupid. You're saying a player needs an option to set all the techs to 600 just to save time that one time they go to upgrade to max their excel? 1) Not impossible I've had a few of them myself. 2) I'm not saying they need an option to make them all the same level, i'm just suggesting there is a time when it's reasonable to have them at the same level, as you suggested the opposite. 3) Honestly I still consider the max 400. Actually, I kinda consider it 40 still, because I don't even use those increment levels. 4) When talking with adults, try and act like one. Save the petty name-calling for your high school friends.
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LordTonto
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Post subject: Re: Ship Levels Two. Posted: Sat May 03, 2008 1:02 pm |
Forum Roamer |
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Joined: Sat Aug 16, 2003 9:57 am Posts: 58
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Quote: And no, I can guarantee you, you've never had a maxed excel unless you've had it on a really messed up server. They don't happen on the main, that's for sure. would someone else like to attest to having had a max excel? I know i've had them before in the 5 years i've been around the game. Apparently they've never existed though.
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