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 Post subject: Re: Production System for Special Planet Commodities
PostPosted: Mon Jul 13, 2009 7:28 am 
Trial
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Are my calculations correct?

My calculations assume that each turn you refer to is each 300 second increment.?

If so.....

130M Colonists
37% producing Weapon Systems = 1 weapon system per day ?


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 Post subject: Re: Production System for Special Planet Commodities
PostPosted: Mon Jul 27, 2009 1:21 am 
Trial
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Joined: Wed Jun 17, 2009 11:14 pm
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Tarnus wrote:
Oh I see where your going. May need to review those numbers. I calculated that even with 20 bill col and 50% production on that item, you could only produce 50 items of entertainment software a day. Would take a long time to make a profit with that production. Will have to discuss with PJ at lunch tomorrow.


Will any changes be made to the numbers this round? Or will it remain that only four of the special commodity planets will be worth more than the standard planets?


Edit:
I just saw the twitter about this. now to crunch the numbers in the spreadsheet

Cheers



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 Post subject: Re: Production System for Special Planet Commodities
PostPosted: Mon Jul 27, 2009 1:37 am 
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Has the final price for the commodities changed as well? If so what are the new numbers?



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 Post subject: Re: Production System for Special Planet Commodities
PostPosted: Mon Jul 27, 2009 6:46 am 
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sparkes9669 wrote:
Has the final price for the commodities changed as well? If so what are the new numbers?


The pricing on commodities will constantly grow unless they get traded alot. This is what makes certain ports more valuable. You may find as the game progresses sharing ports buying a rare item being defended.



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