Adding the 11 new commodities to the Main Game was an exciting new addition though it was fraught with problems at the start. We wanted the game to run for a while to see how real world use of the commodities evolved. We figured many of the values would need tweaking and boy were we right.
Commodities that shouldn't have high prices were going through the roof, commodities that should have had high prices were not advancing or becoming worthless to trade and planet based commodities were building at a rate that was insane. Yep, needed a few tweaks.
The above image shows the current high port prices for buying those commodities and the Cost Per Hull (CPH). Cost Per Hull is KING. The higher the number the more money you make. The order of the commodities is the order of value based on the CPH. To the far right you can see the default values that everything starts from. Consumer Electronics and Entertainment Software were runaways that shouldn't have happened while others like Ship Hulls LOST value. We have finally adjusted all of the values for the upcoming reset.
The above image shows a simulation of the new port pricing values. The first table is what the high port buy prices would be when a game is newly created. Then they are aged 84 days. The second table at the bottom are the high port buy prices after almost 3 months of game play. The CPH has gone UP for everything and the more valuable items STAYED more valuable than the commodities below them. This scales everything as we wanted at the beginning but we needed to see how things worked in a running game. Unfortunately, the Consumer Electronics and Entertainment Software are no where close to what they are in the current game. The planet only build commodities have taken a HUGE increase in the values so those rare planets will be must have and protect. If you get a Ship Hull planet and find a port that has never traded ship hulls you could make 1.4 Trillion per hull sold.
If everything goes well the new game should be restarted a couple of hours after it closes.