King wrote:
Tarnus wrote:
You all were extremely spoiled with the never ending interest of BNT and old .14. Makes the game too easy. In fact with BNT IGB interest alone I managed to play their main game and hold top 10 for weeks and I did absolutely nothing. What fun is that.
I don't know what BNT you played but igb interest was almost none, so I really don't know how did you manage to hold so long TOP 10. And if you think you just give your money on the planet and you will win, you are wrong again. Yeah, I can play just trading and having money on one single planet but still there will be many players in front of me (thanks to colonization) who would cause me many sleepless nights because they could easily take my "home"...
..and it's not about being spoiled, it's about having one more way how to play the game.
If the interest was almost none then that was not a normal/default setup for BNT. The IGB interest per turn in BNT is normally 10% and planet interest per turn is 5%.
You have to remember that we started playing BNT quite a few years ago. Both Tarnus and I have been heavy game players for many years. A couple of decades for me.
I have also been involved with creating computer games just about as long and have a lot of experience when it comes to balancing game play and seeing the pitfalls many suggestions can cause if implemented.
Back to BNT...
With BNT's standard setup you will make
DOUBLE the interest you would make on a planet. The interest is computed every 2 turns and the more money you have in the bank the faster you gain money.
Most players would dump money from their planets into the IGB to protect it. It would never go away. No planet disasters to reduce it. If you lost a planet you had nothing to worry about because the money was safe from harm. Players who just had an IGB account and no planets could just as easily reach top spot without playing the game. We watched it happen on MANY games hosted by many different people. When we hosted BNT we could easily verify this by checking the database. Many players would never upgrade their ship over average tech of 8 so they could always hide in sector 0. If they had any planets they would log in maybe every couple of days to clean credits from their planets and store them in the bank. No work at all. If they lost a planet no big deal. They build a replacement and seed it with a few credits and colonists and it will have paid for itself in a few HOURS at most.
With the way the interest was structured in BNT the players with the most money would never be touchable because the interest would increase their credits exponentially based upon how many they had. Basically if you were the first in the game and spent just a couple of hours to get established you were basically set. You only needed to log in every few days to consolidate cash.
The really aggressive players wouldn't care about hiding in sector 0. They would constantly increase their ship. Then they would side sector search to map out all sectors. That was easy to do in most BNT games since many were only 2000 sectors or less. Then they would wait for new players to join and follow them around mapping where they built their planets. They would wait until the new player reached the end of their Newbie Nice period by watching the turns used in the ranking. Once the new players were nolonger protected by the newbie nice the top players would take their planets. So what if they never attacked the low ranked players ship. They could consistently take the new players planets and prevent them from ever getting anywhere. They would effectively lockout all new players. And with such small galaxies and the fact you would realspace anywhere in one turn with such small engines it was EASY for the first players in the game to lockout later players.
BNT was about as flawed as you could get when it comes to game balance.
The interest system in BNT made it completely useless for anyone to start playing the game if it had been running for even a couple of days. There was absolutely no way any new player could ever hope to catchup to or bring down a player banking their cash.
King wrote:
An about planets...lets just say i wanna create a new planet...but because players have already ships around 30lvl i would have to upgrade it to 28 or something like that, right (don't know the combat system well) ? So how many credits do I have to invest ? And how much will that planet earn to me ? ...maybe it will repay in a week..maybe more...but then some guy comes and nukes my planet...ou, more than 1T lost...what a pity...but never mind, lets go invest more money....??
I don't say the whole "planet upgrade system" is bad...but i think it needs some correction
That's mostly WRONG as the combat system is completely different from BNT. The combat system was a 100% from the ground up rewrite.
You are thinking the game is like BNT. With BNT your planet's defenses were based upon the tech levels of your ship. That was one of the STUPIDEST things I have seen in game design. Basically it was a lazy way to do planet defenses.
With the 0.30 code it costs a lot less to upgrade your planet. A level 30 upgrade for a planet is going to cost a lot less than a level 30 upgrade for a ship.
Also, unlike BNT the higher ranked players cannot attack lower ranked players without getting a huge bounty that makes attacking the lower ranked players a huge credit drain. In other words you end up losing score by attacking them while getting locked out of ports. What this means is that the low ranked players are protected from the opportunistic high ranked players. If you are of a similar rank as the attacker and haven't upgraded your planets enough so they can defend themselves then you deserve whatever you get from an attack.
This game is not BNT and never will be like BNT so cannot be played like BNT.
King wrote:
and BTW "more credits you have on the planet (closer to planet max) more credits you earn"...that you wouldn't call interest ???
No it's not interest but a bonus that is the SAME for everyone based upon how many colonists are devoted to producing credits.
You could have a planet with 10 billion credits on it, with 90% population and only 1% of the population devoted to credit production.
You could have another planet with 1 billion credits on it, with 90% population and 50% of the colonists devoted to credit production.
The planet with 1 billion credits will end up making MORE credits per turn than the planet with 10 billion credits. If you had a similar setup under BNT the planet with 10 billion credits would ALWAYS make more credits than the 1 billion credit planet. Just because you have more credits on a planet doesn't mean you will make more credits.
In our game the money your planets make is not based upon the number of credits on the planet but the number of colonists on the planet you have devoted to making more credits.
Take two planets with 100 million colonists and the SAME tech levels. Set the colonists creating credits to 30% on both planets. Now place 10 million on one planet and ZERO credits on the other planet.
Both planets will make the SAME amount of credits every update.
The amount of credits on the planet has absolutely nothing to do with how many credits a planet makes. The amount of credits a planet creates is based upon how many colonists you have devoted to making credits and how close the population is to the planets maximum population.
Plus a planet can only hold so much money based upon the planets average tech level. Once you hit the maximum amount of money the planet can store your credit production will stop. This is why most people consolidate their money onto their ship and clean out their planets.
Just remember this is not BNT and never will be BNT.