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 Post subject: A&R Changed...
PostPosted: Fri Jun 09, 2006 5:34 pm 
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We have made a new change to the A&R code.

The number of fighters in the sector now have more bearing on the damage done to the attacking ship than before.

We have also removed the base boost for the planet tech levels in the A&R.

Just as a heads up the base boost (set at 20 right now) for planets may be going away since planets take fewer credits to upgrade than ships. Because of this planets really don't need it anymore. So get prepared for it to go away on all attacks.



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PostPosted: Fri Jun 09, 2006 5:51 pm 
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*smirks*

told ya SOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



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 Post subject: Re: A&R Changed...
PostPosted: Fri Jun 09, 2006 9:55 pm 
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Panama Jack wrote:
We have made a new change to the A&R code.

The number of fighters in the sector now have more bearing on the damage done to the attacking ship than before.

We have also removed the base boost for the planet tech levels in the A&R.

Just as a heads up the base boost (set at 20 right now) for planets may be going away since planets take fewer credits to upgrade than ships. Because of this planets really don't need it anymore. So get prepared for it to go away on all attacks.


Yeah but I got five serious armor damages. it showed after I defeated the planets that I had levels there was 60-75 over what the planet had... then 60-90% of armor damage doesn't seems right.

A question who has popped up into my mind the last two days is "Why are there a beta server, whwn all the change are made and tested on the main server"



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PostPosted: Fri Jun 09, 2006 11:04 pm 
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Well numero uno, the A&R was originally tested on the beta... I didnt have a problem, however that may have been to the accelerated pace of the beta over the main. Here shortly as soon as a few more items are fixed we will probably cut off changes to the main and go back to the beta. But there are some things that need to be working first I don't want to leave the main users out in the cold.


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 Post subject: Re: A&R Changed...
PostPosted: Sat Jun 10, 2006 12:41 am 
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Big wrote:
Panama Jack wrote:
We have made a new change to the A&R code.

The number of fighters in the sector now have more bearing on the damage done to the attacking ship than before.

We have also removed the base boost for the planet tech levels in the A&R.

Just as a heads up the base boost (set at 20 right now) for planets may be going away since planets take fewer credits to upgrade than ships. Because of this planets really don't need it anymore. So get prepared for it to go away on all attacks.


Yeah but I got five serious armor damages. it showed after I defeated the planets that I had levels there was 60-75 over what the planet had... then 60-90% of armor damage doesn't seems right.

A question who has popped up into my mind the last two days is "Why are there a beta server, whwn all the change are made and tested on the main server"


Let me guess you were playing on the beta server. Nothing has changed on the beta server for over a week, closer to two weeks.

Now if you were playing on the main game it now depends on a number of fighters more than before. If you were that high over the planet but the SD was in the 10's of millions you can take some heavy damage from them.

Remember your attack you mentioned to Tarnus earlier.

Planet Tech
Cloak     215
Sensor     215
Figher     215
Torp     215
       
Ship Tech     
ECM     230
Sensor     264
Fighter     280
Torp     280
Engines     270
Cloak     230

Ship Armor Points: 378,000


With the new A&R on the main game here is what happens with those settings against 5 million fighters and a second test with 10,000 fighters.

5,000,000 SD fighters

alp: 75 - tlp: 1
alp: 100 - tlp: 37
max fighter damage: 5000000000
target fighter damage: 880875000
attack armor hit points: 567000000 per: 0.176175/0.11099025
damage points: 65,180
Percentage of armor lost: 17.2433862434


10,000 SD fighters

alp: 75 - tlp: 1
alp: 100 - tlp: 37
max fighter damage: 10000000
target fighter damage: 1726000
attack armor hit points: 567000000 per: 0.1726/0.06904
damage points: 80
Percentage of armor lost: 0.021164021164


As you can see with the new code there was 17% damage and that varies between 10% and 20% on average with those tech levels. That's woth 5 million fighters. With only 10k fighters you only take 0.02% damage or only 80 points against your armor. The higher your engines the lower the percentage. But if the number of fighters is 20 million in this scherio then the results are worse as they should be.

alp: 75 - tlp: 1
alp: 100 - tlp: 37
max fighter damage: 20000000000
target fighter damage: 3300500000
attack armor hit points: 567000000 per: 0.165025/0.099015
damage points: 217,867
Percentage of armor lost: 57.6367724868


Now your ship takes almost 58% damage from 20 million fighters on an A&R.

If there were 30 million fighters with those settings then you will be dead 50% of the time with around 90%+ damage the rest of the time.

If you bump your engines from 270 to 300 then the damage drop back down to 30% average if there are 30 million fighters in the sector.

We are currently running tests calculations on planet energy production vs SD energy usage. We would like to get the amount of energy each fighter uses to a point where a planet with maxed colonists, 20% energy production can support 4 times the number of SD fighters that a ship with the same fighter tech level can carry. This makes the SD and A&R more balanced.



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 Post subject: Re: A&R Changed...
PostPosted: Sat Jun 10, 2006 2:33 am 
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[quote="Panama JackRemember your attack you mentioned to Tarnus earlier.

Planet Tech
Cloak     215
Sensor     215
Figher     215
Torp     215
       
Ship Tech     
ECM     230
Sensor     264
Fighter     280
Torp     280
Engines     270
Cloak     230

Ship Armor Points: 378,000


[/quote]

Only problem with that is that is the wrong ship U are refering to.



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 Post subject:
PostPosted: Sat Jun 10, 2006 7:43 am 
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Hmmm....

Wish somone would have posted abug report like I asked him to....

Then I might have had some real numbers to play with ;)


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 Post subject:
PostPosted: Sat Jun 10, 2006 12:02 pm 
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Well, the slightly different ship techs you PMed me didn't make much difference. Under the new A&R code your ship gets damaged between 10 and 17% against a planet with 215's on everything with 5 million SD fighters.



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 Post subject: A&R attacking?????????????????
PostPosted: Sat Jun 17, 2006 8:33 am 
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Quick question why when you are doing a A&R attack on a war zone that you have your own fighters aswell as the enemies fighters do you only take out your own fighters. Shouldnt your defences stay and the enemies be destroyed?


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 Post subject:
PostPosted: Sat Jun 17, 2006 9:42 am 
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Well once PJ fixes the code there will never be a time where there are mixed sector defences.


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 Post subject:
PostPosted: Sat Jun 17, 2006 11:43 am 
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so when and if he gets it fixed will the enemies sd's go away?


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 Post subject:
PostPosted: Tue Oct 24, 2006 12:46 am 
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We have made another tweek to the A&R code so the number of fighters you take out doesn't drop off as fast when you get close to what your ship could take out in a normal fight.



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 Post subject:
PostPosted: Sat Mar 03, 2007 1:27 am 
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In a posting to Big, PJ explained the AR.. kinda.

Can you explain where the numbers are coming from? From looking at it, I can't tell where the ship engines and planet sensors fit in.

Thanks.


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 Post subject:
PostPosted: Tue Mar 13, 2007 2:41 am 
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Sending in a tactical squad to extract the info from him now.

http://www.netdisaster.com/go.php?mode=ufo&destruction=massive&sound=on&url=http%3A//forums.aatraders.com/profile.php%3Fmode%3Dviewprofile%26u%3D4

8)


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 Post subject:
PostPosted: Tue Mar 13, 2007 11:51 am 
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A-Blitz wrote:


OMG, I can't get off the floor from laughing so hard :)


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