We figured it might be best to mention something about spies that most people probably know nothing about.
Everyone knows you can select the jobs you want your spy to do but I gather most people think that once a spy picks a job that is the only job he will do from that point on. If you thought that then you would be right but for only three of the jobs.
If you have selected one or all of the following:
* Sabotage all planet production
* Interest Stealer
* Birth Decreaser
and the spy eventually picks one of those jobs then that is the ONLY job the spy will perform from that point. It will never try to do anything else.
If you have selected one or all of the following:
* Steal Credits
* Sabotage Torpedoes
* Sabotage Fighters
* Capture Planet
* (New) Sabotage Sector Defense
* (New) Sabotage Tech Levels
then the spy will try to do ALL of the things you selected. If you have selected Steal Credits and Sabotage Torpedoes then the spy will always try to do both of them. One time it might actually steal credits from the planet. The next time it might destroy some of the torpedoes on the planet. In all honesty you would be better off just turning on all of these selections. It will give you more chances to actually do something to the planet. The only drawback is if the spy performs one of the actions you selected it will not perform anything else that round. The spy will have to wait until the next chance it has to do something. So the spy is limited to performing one nasty thing at a time.
I, personally, am glad to see more people using spies. They have been getting the short shaft for sometime. About the only thing people have used them for is to stick on planets they own so if the planet is taken they might get a spy on the enemy players ship. But since the SD has become a little more expensive or harder to tackle more people have been resorting to sneaking spies onto enemy planets.