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Alf
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Post subject: Posted: Wed Aug 02, 2006 1:31 am |
AA Mega-Trader |
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Joined: Thu Sep 18, 2003 2:20 am Posts: 323 Location: Rotorua, New Zealand
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Yeap, I am for limiting planets, but in a sort of controlled way as Tarnus has mentioned.
If you have a few and look after them well, then you should get some benefit, ie they don't go Indy.
If you have many and are a mean Land Grabber who has not the time to spend with your people, then suffer the consquences.
It then comes down to you are then reasponsible for your actions or lack of.
_________________ Alf (Alien life form) http://www.cole.gen.nz Rotorua, New Zealand
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A-Blitz
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Post subject: Posted: Wed Aug 02, 2006 5:09 am |
AA Trader |
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Joined: Sat Feb 12, 2005 3:20 pm Posts: 207 Location: US.
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Tarnus wrote: Well I'm not nessasarily for planet limits. But I am for seeing a higher number of indies happen with the more planets you own. Makes total sence... Maybe if you havent actually visited a planet for x amout of time, the more liklihood of it going indy. So then you need to go interact with all your planets which will take a while or risk them going indy a little quicker than if you had not visted them Yeah see now I'm making it harder and you still get to keep your planets
You guys could make it so that it costs more to deploy a genesis torpedo in the sectors too. This would seem right to me, especially in the sg sectors because it costs more to deploy a sg device the further back in sg space you go. ANYTHING except those appocalypses or whatever it was that used to cause 90% loss of colonists and other goods... I don't remember the exact wording in the logs but it could drive ya crazy.
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Panama Jack
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Post subject: Posted: Wed Aug 02, 2006 9:59 am |
Developer |
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Joined: Wed Feb 19, 2003 6:07 pm Posts: 2930
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A-Blitz wrote: You guys could make it so that it costs more to deploy a genesis torpedo in the sectors too. This would seem right to me, especially in the sg sectors because it costs more to deploy a sg device the further back in sg space you go.
Well, the reason behind costing more the deeper you go with SG's is because the it take more credits to maintain the links through other SG's to the gateway sector. There is nothing like that needed for planet creation other than the limit of 15 unbased planets at any time.
_________________ PJ's Annoyingly Useless Blog
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SlayeR
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Post subject: Posted: Thu Aug 03, 2006 4:14 pm |
Newbie |
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Joined: Mon Jul 31, 2006 6:47 am Posts: 44
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Panama Jack wrote: The longer you wait to visit a planet you own to let them know you are still around the more likely they are to go independent.
And using the IGB to consolidate credits wouldn't count as visiting the planet because you are just interacting with the bank and the bank is interacting with the planet. It would need to be a one on one interaction.
Well I don't like that idea much, that way I would lose about 300 planets everytime when planets decide to turn indy, I visit only 3 of my sectors in game, my main sector, my A&R sector , and my cleaning sector, so there is like 15 planets in that 3 sectors and I click only on 3 of them, so I like more to lose 15 planets than my whole empire.
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Tarnus
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Post subject: Posted: Thu Aug 03, 2006 5:23 pm |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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SlayeR wrote: Panama Jack wrote: The longer you wait to visit a planet you own to let them know you are still around the more likely they are to go independent.
And using the IGB to consolidate credits wouldn't count as visiting the planet because you are just interacting with the bank and the bank is interacting with the planet. It would need to be a one on one interaction. Well I don't like that idea much, that way I would lose about 300 planets everytime when planets decide to turn indy, I visit only 3 of my sectors in game, my main sector, my A&R sector , and my cleaning sector, so there is like 15 planets in that 3 sectors and I click only on 3 of them, so I like more to lose 15 planets than my whole empire.
Guess ya missed the "MORE LIKELY" It doesnt men they WILL go independant, just that there is more of a chance that they will... So players with many many planets will have to work harder to keep em...which that is the way it should be, while players that take care of less planets will find it much more easy to maintain them.
Instead of thinking about your convienence, think about the fact that you have left several billion collonists to fend for themselves with no noticable leader... what happens, they rise up and take over thier own planet.... its thew fact of life By visiting the planet you make your people feel more secure as they know you care and are willing to protect them... other than just for your benifit
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