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 Post subject: SG Cost adjustment
PostPosted: Wed Jul 11, 2007 5:10 pm 
Site Admin
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Joined: Wed Feb 19, 2003 12:17 pm
Posts: 2619
Well just an FYI to everyone in the main game. I made a little adjustment to the SG costs. Once you get so many SGs the cost remains a static 5 tril per SG. We had problems with SGs that had many loops in them not being able to calculate the correct distance from the front sector. So now after it reaches its max its a flat 5 tril per SG.

Still expensive but at least its no longer 100 sextrillian to throw one :)


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 Post subject: Re: SG Cost adjustment
PostPosted: Thu Aug 02, 2007 4:38 pm 
Gamer
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Joined: Fri May 07, 2004 12:17 pm
Posts: 191
Wow, that is nice...Some of my SGs were costing a fortune :D



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