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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Sat Oct 27, 2007 7:44 pm 
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I hate to say it but it is taking longer that I thought. I had to scrap the template I was using for the new probe programming page. I was using javascript for many things and it was causing problems in Firefox. :p So I am designing a javascriptless page.



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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Sun Oct 28, 2007 10:27 am 
AA Warrior
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>.< You should ban firefox from the game... lol. Just like tell them to get something else... It doesn't take five minutes to download and instal a new browser, and you can keep your old one.... just don't use it!



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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Sun Oct 28, 2007 12:49 pm 
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Valience wrote:
>.< You should ban firefox from the game... lol. Just like tell them to get something else... It doesn't take five minutes to download and instal a new browser, and you can keep your old one.... just don't use it!


Every browser have any problems. When many peoples talks about bad Internet Explorer and want to use Firefox, now is Firefox bad and there is Opera. And what will be next? :D
But problems between JS and Firefox is really... Stupid :( And third version of this browser is far future...


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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Sun Oct 28, 2007 6:02 pm 
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:\ too bad. I wasn't really serious, of course, but yeah.. Ahh well.



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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Mon Oct 29, 2007 1:41 pm 
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So basically if your not carrying any energy these probes do nothing to you if they attack the same as a SM right?


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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Mon Oct 29, 2007 2:09 pm 
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Right



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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Wed Nov 21, 2007 1:44 pm 
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Seeker Probe

Only if the ability to ewarp into someone elses SG is turned off. I don't want to give multi-accounters any more tools for finding SG's...


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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Wed Nov 21, 2007 6:33 pm 
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Kwae Zar wrote:
Seeker Probe

Only if the ability to ewarp into someone elses SG is turned off. I don't want to give multi-accounters any more tools for finding SG's...


KZ where do you keep getting this multi-account thing? As I said in the blog, we log everything and know when there is a multi account going on. While it may still be possible, with the logging and all the news we can usually see when something is a little off.

And again as both me and PJ said in the blog, you absolutely cannot Ewarp into an SG. You can click debris and get there, but you cant get fed kicked or ewarped into one period.


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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Wed Dec 19, 2007 10:34 am 
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So does leaving a planet track like coming into a sector?
I ask because, if I have enough to bust through someone's SD but cannot take the planet they are sitting on, and want to drop a hunter or trap probe, if it acts like SD, then it won't do anything.
That is leaving a planet with someone elses SD in the sector does not have them attack you, they just sit there.
Will the probes attack or are they only triggered by entering a sector for the trap, and when do the hunters scan?


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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Thu Dec 20, 2007 6:46 pm 
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I second that question :P



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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Fri Feb 29, 2008 12:19 am 
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I was wondering the same thing? Would a hunter probe do any good if a player was just leaving the planet while the probe was there, or one of those new sentry probes? Or would they just sit there and do nothing like SD would?


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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Fri Feb 29, 2008 2:48 pm 
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I think that'd be GREAT if they did that. You could leave 'em a little present. They log on, everything is good, hit the "leave planet" button, and WHAM!!! Hahahaha!!! I'm sure somebody will do that to me actually... oh well. It would certainly make sense as well.



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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Fri Feb 29, 2008 7:40 pm 
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Lol, that's just like you Val. Nice Sparta sig by the way. I'm unsure whether I would be down with probes to attacking when you leave a planet. At first it's nice, but then you have to consider, well what would happen if I was hit by one of these? You would have to add another step to your return routine. But all these probes do benefit lazy players such as I.



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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Fri Feb 29, 2008 7:45 pm 
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Indeed, it would actually enable you attack ;) They wouldn't be fool proof of course, since one's cloak could beat the probe. I take such a beating as it is, these probes wouldn't add much to it in the grand scheme of things. And the sig still needs fine tuning... there are some sloppy parts.



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 Post subject: Re: Attack of the Killer Probes!
PostPosted: Fri Feb 29, 2008 9:08 pm 
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I was getting ready to say that everyone is going to have hundreds of seeker probes out in space now... But then again I just remembered that they still use one turn for each movement by warp, right ? Atleast they should. If I remember correctly, the sector to sector realspace probes in 0.20 did. :)


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