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HanSolo
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Post subject: Officers and Engineers Posted: Tue Sep 25, 2007 11:34 pm |
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Joined: Tue Sep 25, 2007 10:51 pm Posts: 6
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Just like we have diplomats and spiesright now to randomize planetary production levels a little, it'd be cool to have officers and engineers on ships to randomize tech levels a little bit. It's not impossible to determine, with reasonabe accuracy, what kind of tech levels a capital ship has given the player's score. This makes fights a little less interesting. However, if one had officers who could, for example, boost sensors by 5%, because of thier skill at operating sensors, it'd make combat more dicey and fun.
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HanSolo
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Post subject: Re: Officers and Engineers Posted: Wed Sep 26, 2007 11:35 pm |
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Joined: Tue Sep 25, 2007 10:51 pm Posts: 6
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Can a higher level guy somehow transfer a stash of ubertorps to a lower ranked player, or are the tubes different? See, an experienced officer can always be transferred to a lower ranked player to help him on a particular mission. Alternatively, a lower ranked player can always send his officer to a high ranked player for training. The idea is that as an officer serves longer, he gains experience and brings bigger bonuses. The rateatwhich experience would be gained would be governed by the level of the ship that he's serving on. So you can get interesting senarios where people send thier officers to a much higher ranked player for training in exchange for a sall service or something.
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