Maybe rather than telling you that you lost a spy on your ship 500 times whenever you get podded it should say you lose 500 spies
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Zoid
Post subject: Re: Logs
Posted: Wed Feb 13, 2008 10:17 am
Newbie
Joined: Mon Mar 08, 2004 8:28 pm Posts: 49
Valience
Post subject: Re: Logs
Posted: Wed Feb 13, 2008 7:25 pm
AA Warrior
Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
not that that would apply to me more than others.
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Valience
Post subject: Re: Logs
Posted: Sat Mar 15, 2008 2:38 pm
AA Warrior
Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
C'mon, it wouldn't be that hard to code, would it?
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Tarnus
Post subject: Re: Logs
Posted: Sat Mar 15, 2008 2:52 pm
Site Admin
Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
Valience wrote:
C'mon, it wouldn't be that hard to code, would it?
This coming from someone who didn't understand what cvs or svn was. Its like me hearing a song and saying val that can't be hard to play on violin would it
Valience
Post subject: Re: Logs
Posted: Sat Mar 15, 2008 8:07 pm
AA Warrior
Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
I was asking a question, that's all. And yeah, you can get an idea about how hard a song would be to play, but it's not always correct. It's the same here. It seems like it wouldn't be too hard, but I could be wrong.
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Panama Jack
Post subject: Re: Logs
Posted: Sat Mar 15, 2008 10:32 pm
Developer
Joined: Wed Feb 19, 2003 6:07 pm Posts: 2930
When your ship is destroyed the only person who is notified of dead spies are the OTHER players who have spies get on your ship. Your own spies are not reported anymore.
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