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 Post subject: Logs
PostPosted: Mon Nov 05, 2007 3:16 pm 
AA Warrior
AA Warrior

Joined: Fri Apr 06, 2007 3:20 pm
Posts: 532
Maybe rather than telling you that you lost a spy on your ship 500 times whenever you get podded it should say you lose 500 spies :P



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 Post subject: Re: Logs
PostPosted: Wed Feb 13, 2008 10:17 am 
Newbie
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Joined: Mon Mar 08, 2004 8:28 pm
Posts: 49
:rofl:


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 Post subject: Re: Logs
PostPosted: Wed Feb 13, 2008 7:25 pm 
AA Warrior
AA Warrior

Joined: Fri Apr 06, 2007 3:20 pm
Posts: 532
:worried: not that that would apply to me more than others.



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 Post subject: Re: Logs
PostPosted: Sat Mar 15, 2008 2:38 pm 
AA Warrior
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Joined: Fri Apr 06, 2007 3:20 pm
Posts: 532
C'mon, it wouldn't be that hard to code, would it?



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 Post subject: Re: Logs
PostPosted: Sat Mar 15, 2008 2:52 pm 
Site Admin
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Joined: Wed Feb 19, 2003 12:17 pm
Posts: 2619
Valience wrote:
C'mon, it wouldn't be that hard to code, would it?


This coming from someone who didn't understand what cvs or svn was. Its like me hearing a song and saying val that can't be hard to play on violin would it :)


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 Post subject: Re: Logs
PostPosted: Sat Mar 15, 2008 8:07 pm 
AA Warrior
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Joined: Fri Apr 06, 2007 3:20 pm
Posts: 532
I was asking a question, that's all. :P And yeah, you can get an idea about how hard a song would be to play, but it's not always correct. It's the same here. It seems like it wouldn't be too hard, but I could be wrong.



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 Post subject: Re: Logs
PostPosted: Sat Mar 15, 2008 10:32 pm 
Developer
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Joined: Wed Feb 19, 2003 6:07 pm
Posts: 2930
When your ship is destroyed the only person who is notified of dead spies are the OTHER players who have spies get on your ship. Your own spies are not reported anymore.



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 Post subject: Re: Logs
PostPosted: Sun Mar 16, 2008 2:51 pm 
AA Warrior
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Joined: Fri Apr 06, 2007 3:20 pm
Posts: 532
Oh, cool. Ok.



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