So after a pretty short period of time, those initial planets, which people used to switch off their pioneer pretty much all become indy planets that barely anyone every uses again. So I was thinking why not have them used in a treasure hunting short of game, which actually gives new players an incentive to learn to play some more competitive parts of the game. As well sectors with single unowned planets could also be included, then later when these sectors go back to indy's as they most likely wont be kept they can later become some decent indy planets that higher leveled players can try to take.
Here's the idea, maybe on one of the first bunch of sectors that always has a link, there's a new space station you can click on. People add a certain amount of money, say 5bn to a pot and when the pot reached x people, the federation upgrade a random worthless indy planet just enough to hold the pot of money. though they don't put the money on it. Next they send out in a personal message a sector nearby the planet to the people who added to the pot. The goal of the game is pretty obvious, you find the planet, using the rs minimap, capture it, and hold it for as long as possible, up to 3 days. After 3 days(the time it would of taken to hold the planet in order to get all the money) the player who held the planet for the longest gets the money. As well during this time only people in the game should be allowed to fight over the planet. This would in effect teach newer players how to use the minimap, some fundamentals of attacking a planet, and how to hold it from being retaken. This would also mean a few less worthless planets sitting in the galaxy not doing anything. Now the thing is the amount put into the pot at the start would have to somehow be related to the size of the player so someone with a high score who knows exactly whats going on cant throw into a low valued pot just for the easy win. And vice versa a player not ready for something more highly leveled cant try to throw into a pot too big for them. The point is for it to be just challenging enough in comparison to the player, and to give them a little incentive to go after it.
_________________ Waiting in the shadows for the time to strike.
RP Enterprises
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