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 Post subject: Traderoute Fixes
PostPosted: Thu Aug 21, 2003 9:15 pm 
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Joined: Wed Feb 19, 2003 6:07 pm
Posts: 2930
Well, the traderoute exploit that allowed players to carry more colonists on their ship than they were allowed has been fixed.

And guess what?

Some of the people who were using this exploit are going to be banned for using it and never telling us about it. So don't come whining to anyone because you can't get into any of our games. We have warned people many times about not reporting exploits and have been far too lenient. Not anymore.


The bug where you couldn't create a trade route between a port and a planet in the same SG sector has been fixed. You can now create a trade route as long as it is a Realspace trade route.


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