First I'll say I like Ash's idea.
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You can still get a 100 bill boost through IGB, whats wrong with that?
What's wrong?! It's too small!! Say player A wants to help player B (a teammate) repair his ship. This is definitely something teammates should be allowed to do to help each other out. Say the repairs are 50T. It'll take a good 500 days to transfer all that via IGB.
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Technically, if a player added 3 bill coll to one of your planets he just gave you money, while you may not get it immediately, you get it for the long haul.
Sometimes you need the money immediately, not in the "long haul."
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You want to get rid of the team bounty limit something has to change somewhere.
I have an alternative then. Bounties based on ship size.
The game should take the total net value of all of a player's ships, and then compare it to another player's score. If the other player's score is below a certain fraction (this exact value will take some experimenting to get perfectly balanced, but it's possible) of the player's ship value, then they will be bounty.
This way, no one with a huge ship and no planets can attack small (score wise) players, but it doesn't stop big players from becoming safe by just buying a small ship and selling the big ones, since it's determined ship to score, not ship to ship, which would be unfair, or score to score, as it is now.