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Panama Jack
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Post subject: Posted: Wed Aug 09, 2006 4:12 pm |
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Joined: Wed Feb 19, 2003 6:07 pm Posts: 2930
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SlayeR wrote: Well I am haveing fun takeing planets, but u are makeing it harder for me to keep them, so I really see nothing fun at haveing 5 plnaets and upgradeing them every day, that is not even close to game called AAT.
Part of the fun should be taking big planets from a higher ranked player and watching their score drop because of it. Having a ton of planets isn't that fun. It's having enough planets generating enough cash to buy more ships and bigger ships to take down bigger players planets and ships.
There is a reason the game is called Alien Assault Traders. It's mainly about attacking with trading to get yourself started.
It's not called Alien Planet Builders for a reason.
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SlayeR
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Post subject: Posted: Wed Aug 09, 2006 4:31 pm |
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Joined: Mon Jul 31, 2006 6:47 am Posts: 44
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Panama Jack wrote: Part of the fun should be taking big planets from a higher ranked player and watching their score drop because of it. Having a ton of planets isn't that fun. It's having enough planets generating enough cash to buy more ships and bigger ships to take down bigger players planets and ships. There is a reason the game is called Alien Assault Traders. It's mainly about attacking with trading to get yourself started. It's not called Alien Planet Builders for a reason.
Well u could give it a new name, "Indy planets retakeing"
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SlayeR
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Post subject: Posted: Wed Aug 09, 2006 6:29 pm |
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Joined: Mon Jul 31, 2006 6:47 am Posts: 44
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Tarnus wrote: Heh not yet we haven't ... If I have my way you'll have na easier time attacking Now realize you don''t have to keep all the planets you take
Well u are sucking the fun from game, and yes I could blow them up but that way I wouldn't get this high.
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Tarnus
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Post subject: Posted: Wed Aug 09, 2006 8:04 pm |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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Don't know how you can say that, nothing has been implmented yet, and yes we will play test it in the beta first...hence why its called the beta.
It's not sucking out the fun its making the game more realistic and chalenging. Players that choose to have a large amout of planets should work to keep them. Letting players build and build and aquire and aquire just stagnates the game.
We've been playing and working on this type of game for longer than you have been alive, so don't you think we think about things a bit before we instantly add them
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Tarnus
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Post subject: Posted: Thu Aug 10, 2006 2:10 pm |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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Anything we add, is in the effort to make a better game and create a balance. .21 was very attacker sided. The current .30 is very builder sided and very unbalanced away from the attacker,. What we are trying to do is flip that balance back towards the middle. Once the balance is in place the game play will be better on both sides.
You can have as many planets as you want, your just gonna have to work harder to keep them. Just like real life, the more you are spread out the more vulnerable you are to attack. But on the flipside, your only losing a small percetage, but since thet balance is flipping back to center its going to cost you more to protect that planet. Now you have to make choices on what you want to keep and defend You will start seeing big SG tunnels again. Something you have to really work hard to bust as the game progresses.
In the end, all we are doing is making it fair for all players and enhancing the overall game play. We are not out to please any one player but the whole groups of players at the same time. So if you don't like the changes you don't have to play, thats why we have choices
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SlayeR
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Post subject: Posted: Thu Aug 10, 2006 6:46 pm |
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Joined: Mon Jul 31, 2006 6:47 am Posts: 44
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Yes, in .21 games there is no way to protect your self because of sector nova, if u are skilled or lucky enough to hide your SG u will live longer, and u are saying all the time that attackers are not able to bust strong sectors in main, that is hard and expencive but not imposible, and builders have better position in main but I didn't build my 400 planets, i built about 80 of them rest I took, so if builders mas planets they have to pay for it, if attackers wich are weaker u say keep the planets they take they must pay for it, well u can always put 1M turns and 100K prices in tradeing ports and planet colos max to 100 M and u will get rid of mas planets
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Tarnus
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Post subject: Posted: Thu Aug 10, 2006 8:28 pm |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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SlayeR wrote: Yes, in .21 games there is no way to protect your self because of sector nova, if u are skilled or lucky enough to hide your SG u will live longer, and u are saying all the time that attackers are not able to bust strong sectors in main, that is hard and expencive but not imposible, and builders have better position in main but I didn't build my 400 planets, i built about 80 of them rest I took, so if builders mas planets they have to pay for it, if attackers wich are weaker u say keep the planets they take they must pay for it, well u can always put 1M turns and 100K prices in tradeing ports and planet colos max to 100 M and u will get rid of mas planets
Not impossible, but not equitable either. If you have to spend 40 tril to make 2 tril, thats not nesasarilly a good trade. Note the number of active players in the main is very low these days... Biggest reason is the in equitable attacking. Most of the players are just loging in consolidating what they got and logging off. Your the exception not the rule
You know we can't make it too easy. We want people to build, but we want them to build planets that are worth attacking. And we want planets to mean something if you lose one.
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PhirePhly
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Post subject: Posted: Fri Aug 11, 2006 8:11 pm |
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Joined: Fri Sep 16, 2005 9:25 am Posts: 77 Location: Missouri
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Quote: We want people to build, but we want them to build planets that are worth attacking. And we want planets to mean something if you lose one.
Sadly, last night I came upon a NICE, yet attackable indy and I promptly did so but due to already being weiry chasing down my own indy planets, I chose to destroy the sector instead. If I had known in advance of spending so much on upgrading my 200+ planets, I would never have kept what was captured and I definately would never have continued to build additional ones.
Maybe giving us all 50 genesis torps at the beginning of the game and after our 'limit' is used then the only way to further our universe is to 'capture' someone elses is the answer ( a bit like capturing the pieces in a board game ). And if you are a player like me that does little attacking then we would have to be content to build our planets strong enough to withstand being ravish by another player.
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Tarnus
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Post subject: Posted: Sat Aug 12, 2006 4:05 pm |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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Would create some interesting game play, might be fun for a specialized game. It would be a race to find genesis devices in debris and perhaps if you kill a player you could get thier genesis. Would be less blowing planets up as planets would be come more valuable as the rareity of gensis devices floating around.
But I'd like to see us get the initial balance fixed before we do something like this.
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SlayeR
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Post subject: Posted: Sat Aug 12, 2006 5:20 pm |
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Joined: Mon Jul 31, 2006 6:47 am Posts: 44
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Tarnus wrote: Would create some interesting game play, might be fun for a specialized game. It would be a race to find genesis devices in debris and perhaps if you kill a player you could get thier genesis.
Yep, it would be intersting, when u pod someone few of his genesis torps drops on yor ship.
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