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SPAR7AN
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Post subject: Port: Vacation Mode Posted: Sun May 27, 2007 3:40 pm |
Gamer |
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Joined: Thu Nov 24, 2005 6:06 pm Posts: 121
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I was thinking that if someone were to go on a trip, it would be unfair to see their kingdom in ruins when they returned.
So, I propose a port in Sol, or elsewhere, where people can go into "vacation mode" with one ship. The price would be:
a) All cash generated from that point until they leave the port, therefore stopping cash growth.
If the term is shorter than 36 hours, then I suggest a hefty maintenance fee so it would prevent exploit of this port, sort of like a bounty for trying to cheat the system. Commodities, however, will continue growing at a level where it is enough to feed/power/defend a planet or SG but not increase.
If the ship is stored in the port, and you do not wish to leave, but log in, you should have the pre-tourney screen.
_________________ If someone with multiple personalities threatens to kill himself, is it considered a hostage situation?
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Kwae Zar
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Post subject: Re: Port: Vacation Mode Posted: Sun May 27, 2007 5:28 pm |
AA Trader |
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Joined: Wed Apr 14, 2004 1:02 pm Posts: 217
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I was just thinking of this the other day...
Vacation mode AND an inactivity delete. (Say 14 days to log in?)
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SPAR7AN
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Post subject: Re: Port: Vacation Mode Posted: Sun May 27, 2007 9:54 pm |
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Joined: Thu Nov 24, 2005 6:06 pm Posts: 121
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Okay, fair enough, lets try to revamp the idea a tad.
The idea of the now named "Cryogenics" Port, would be to store one person and a ship of their choosing for an extended period of time.
When put in cryo, the ship of your choice is the only thing protected and assured that when you return, it will be there.
The cost, remains the same, a set amount, and the generated cash from when you went in, until you came out of cryo. Therefore, they are still susceptible to attack, and still at risk of loss, excluding their one ship that they put in cryo.
What do you think, now?
_________________ If someone with multiple personalities threatens to kill himself, is it considered a hostage situation?
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Tarnus
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Post subject: Re: Port: Vacation Mode Posted: Mon May 28, 2007 8:25 am |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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SPAR7AN wrote: Okay, fair enough, lets try to revamp the idea a tad.
The idea of the now named "Cryogenics" Port, would be to store one person and a ship of their choosing for an extended period of time.
When put in cryo, the ship of your choice is the only thing protected and assured that when you return, it will be there.
The cost, remains the same, a set amount, and the generated cash from when you went in, until you came out of cryo. Therefore, they are still susceptible to attack, and still at risk of loss, excluding their one ship that they put in cryo.
What do you think, now? While I still think its exploitable to a degree, there would have to be a forced storage of 14 days and then the player could not go back in storage again for a minimal of 30-60 days. This would make it a little less exploitable.
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SPAR7AN
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Post subject: Re: Port: Vacation Mode Posted: Mon May 28, 2007 11:02 am |
Gamer |
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Joined: Thu Nov 24, 2005 6:06 pm Posts: 121
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I think that's a fairly reasonable approach to it. 30-60 days sounds like a good limit.
Its just so people can relax wherever they are going, nice to know, that their ship will still be around to kill someone who attacked him/her while they were gone.
_________________ If someone with multiple personalities threatens to kill himself, is it considered a hostage situation?
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Kwae Zar
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Post subject: Re: Port: Vacation Mode Posted: Wed May 30, 2007 9:02 am |
AA Trader |
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Joined: Wed Apr 14, 2004 1:02 pm Posts: 217
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Vacation mode - Cryo Port - Protection Mode
When you go to enter it, protection does not start until 24 hours after you requested it. The cost of protection mode the first time is 1% of networth. Once in protection mode you can not come back out again for a minimum of 72 hours. Once you come out of protection mode you may not enter back into vacation mode for 1 month. The cost of protection mode every time after the first time doubles.
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Skreyola
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Post subject: Re: Port: Vacation Mode Posted: Mon Jun 04, 2007 11:30 am |
Newbie |
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Joined: Sun May 20, 2007 10:08 pm Posts: 31
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I would certainly like to see a vacation mode. I'm going to be AFK for about three weeks this summer. I'm very sad to see there is a 14-day deletion, because that means everything I've built will be gone when I return. :'( I think the vacation mode port should protect your ship from attack and keep all your planets from going Indy, but I like the idea of a minimum time. I think it should be 5 days. It wouldn't protect your planets from attack, just from going indy. I don't think this would be exploitable, since someone suggested that all credit building would stop and only maintenance-level commodities production would occur. And while your ship would be safe, another player could conceivably capture all of your planets while you were in hibernation. I think this is a good idea, and I'm certain some usable system can be developed that will be worth using (i.e., indy protection) without being exploitable (e.g., for credit/commodity stockpiling).
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Skreyola
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Post subject: Re: Port: Vacation Mode Posted: Mon Jun 04, 2007 11:33 am |
Newbie |
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Joined: Sun May 20, 2007 10:08 pm Posts: 31
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Kwae Zar wrote: The cost of protection mode the first time is 1% of networth. Once in protection mode you can not come back out again for a minimum of 72 hours. Once you come out of protection mode you may not enter back into vacation mode for 1 month. These are good suggestions. I especially like the 1-month interim between vacations. Incidentally, I think vacation mode should lengthen the deletion time to something like 2 months.
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Max HeadRoom
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Post subject: Re: Port: Vacation Mode Posted: Tue Aug 14, 2007 6:40 pm |
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Joined: Sun Jan 08, 2006 9:09 pm Posts: 21
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I was 4 hours from deletion upon returning from vacation this year. Of course the first thing I did was log in and make sure I was alive and would stay that way. Thanks to all of you for not podding me! I think the one main thing needed as a vacation setting is the ability to turn off the auto purge. Other than that you can always build back up.
_________________ Max HeadRoom
Investigative Reporting of breaking news from the leading edge of a galaxy near you.
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HanSolo
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Post subject: Re: Port: Vacation Mode Posted: Tue Sep 25, 2007 11:25 pm |
Trial |
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Joined: Tue Sep 25, 2007 10:51 pm Posts: 6
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so here's an idea - how about creating a 'protector' mini-game role for handling things like vacation mode. The idea here is that when a person wants to go on vacation, he appoints, through the federation, a protector. For the duration of the vacation, the protector has access to all of the vacationer's sectors. His job is to protect the vactioner's assets. For each day protecting the planets successfuly, the protector gets a percentage of the planetary production(the exact percentage has to be agreed upon in advance) paid through the federation. For every planet lost, the protector looses a certain portion of a deposit he makes with the other player through the federation. This deposit has to be equal to a large percentage of the planet's net worth, say 75%. This would make the role of 'protector' a role for higher ranked players who can afford to put down hard cash for a deposit. It'd give higher ranked players something interesting to do, and it'd give lower ranked players an interesting challenge. The highest level players will be unable to hire protectors since no one would be able to come up with the deposit required to cover a high ranked player's assets. This'd keep things mobile enough at the very top while protecting the interests of the little guy.
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