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Panama Jack
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Post subject: Re: Attack of the Killer Probes! Posted: Sat Oct 27, 2007 7:44 pm |
Developer |
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Joined: Wed Feb 19, 2003 6:07 pm Posts: 2930
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I hate to say it but it is taking longer that I thought. I had to scrap the template I was using for the new probe programming page. I was using javascript for many things and it was causing problems in Firefox. So I am designing a javascriptless page.
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Lumeriol
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Post subject: Re: Attack of the Killer Probes! Posted: Sun Oct 28, 2007 12:49 pm |
Forum Roamer |
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Joined: Fri Mar 16, 2007 9:58 am Posts: 62
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Valience wrote: >.< You should ban firefox from the game... lol. Just like tell them to get something else... It doesn't take five minutes to download and instal a new browser, and you can keep your old one.... just don't use it! Every browser have any problems. When many peoples talks about bad Internet Explorer and want to use Firefox, now is Firefox bad and there is Opera. And what will be next? But problems between JS and Firefox is really... Stupid And third version of this browser is far future...
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Kwae Zar
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Post subject: Re: Attack of the Killer Probes! Posted: Wed Nov 21, 2007 1:44 pm |
AA Trader |
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Joined: Wed Apr 14, 2004 1:02 pm Posts: 217
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Seeker Probe
Only if the ability to ewarp into someone elses SG is turned off. I don't want to give multi-accounters any more tools for finding SG's...
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Tarnus
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Post subject: Re: Attack of the Killer Probes! Posted: Wed Nov 21, 2007 6:33 pm |
Site Admin |
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Joined: Wed Feb 19, 2003 12:17 pm Posts: 2619
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Kwae Zar wrote: Seeker Probe
Only if the ability to ewarp into someone elses SG is turned off. I don't want to give multi-accounters any more tools for finding SG's... KZ where do you keep getting this multi-account thing? As I said in the blog, we log everything and know when there is a multi account going on. While it may still be possible, with the logging and all the news we can usually see when something is a little off. And again as both me and PJ said in the blog, you absolutely cannot Ewarp into an SG. You can click debris and get there, but you cant get fed kicked or ewarped into one period.
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Ash
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Post subject: Re: Attack of the Killer Probes! Posted: Wed Dec 19, 2007 10:34 am |
AA Trader |
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Joined: Thu Oct 02, 2003 2:03 pm Posts: 231
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So does leaving a planet track like coming into a sector? I ask because, if I have enough to bust through someone's SD but cannot take the planet they are sitting on, and want to drop a hunter or trap probe, if it acts like SD, then it won't do anything. That is leaving a planet with someone elses SD in the sector does not have them attack you, they just sit there. Will the probes attack or are they only triggered by entering a sector for the trap, and when do the hunters scan?
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darkon1365
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Post subject: Re: Attack of the Killer Probes! Posted: Fri Feb 29, 2008 12:19 am |
Trial |
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Joined: Sun Sep 02, 2007 1:25 pm Posts: 5 Location: Arizona
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I was wondering the same thing? Would a hunter probe do any good if a player was just leaving the planet while the probe was there, or one of those new sentry probes? Or would they just sit there and do nothing like SD would?
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Valience
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Post subject: Re: Attack of the Killer Probes! Posted: Fri Feb 29, 2008 7:45 pm |
AA Warrior |
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Joined: Fri Apr 06, 2007 3:20 pm Posts: 532
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Indeed, it would actually enable you attack They wouldn't be fool proof of course, since one's cloak could beat the probe. I take such a beating as it is, these probes wouldn't add much to it in the grand scheme of things. And the sig still needs fine tuning... there are some sloppy parts.
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