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 Post subject: Planets dont produce credits
PostPosted: Sat Aug 23, 2008 10:36 am 
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On my friend's site we are running an AAT server. It has ran for over a year. Here recently we restarted the game and planets were producing nothing. The site owner was able to get the planets to start producing resources but no credits. The server was reset again and still no credits. We upgraded and installed the new patch and it seems planets are still not producing credits, any help would be appreciated.


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 Post subject: Re: Planets dont produce credits
PostPosted: Sat Aug 23, 2008 11:39 am 
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Has the server been upgraded with newer versions of PHP or Mysql anytime while the game was running and what version of the game are you running.

If you are trying to run a 0.21 version of the game and the server was upgraded to PHP 5 or Mysql 5 then you are completely out of luck. 0.21 versions of the game will not run properly on newer versions of Mysql.

You need to take a screen capture of the install page that lists all of the server information and let us know what version of the game you are trying to run. Just from what little you have given it sounds like 0.21 and we are no longer supporting that version of the game.



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 Post subject: Re: Planets dont produce credits
PostPosted: Sat Aug 23, 2008 12:53 pm 
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Thanks PJ, we are running version .30 from what the login page says. I do not have access to these settings but will relay it over to our forum so the admin can give me the info.


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 Post subject: Re: Planets dont produce credits
PostPosted: Sat Aug 23, 2008 3:35 pm 
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joey791 wrote:
Thanks PJ, we are running version .30 from what the login page says. I do not have access to these settings but will relay it over to our forum so the admin can give me the info.


You might double check and make sure your cron is running correctly too. Also have the game admin check the admin logs to see if there are database errors. If there are, it would indicate that the install didn't go quite right.



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 Post subject: Re: Planets dont produce credits
PostPosted: Sat Aug 23, 2008 3:52 pm 
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This is what the site admin said in regards to PJ's post

Ok.. We are running the newest version of AAT.. .30.3

and our PHP version is 5.2.4. and our MySQL version is 5.0.51a.

I just setup the new version the other day. The new version of AAT is acting just like the old version.. I have applied the patch and everything..


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 Post subject: Re: Planets dont produce credits
PostPosted: Sat Aug 23, 2008 4:17 pm 
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Now are you running the Create Game program after you apply the patch. If you aren't then that is probably your problem.



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 Post subject: Re: Planets dont produce credits
PostPosted: Sat Aug 23, 2008 4:22 pm 
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Thanks PJ passed it on will give you an update when I find something out


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 Post subject: Re: Planets dont produce credits
PostPosted: Sat Aug 23, 2008 9:48 pm 
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Heres the update

In relation to Tarnus post

No errors what-so-ever.. Everything looks good..

In relation to PJ's post

We are.. Everytime we try settings or the patch we have to create a new game.. That's why I ask everyone to sign back up and try it again.

Tomorrow, I will redo the cron job and see if that fixes it.. But, if the planets are getting more colonists on the planet and your turns are adding back up.....then the cron is running...

Thanks for creating the thread over there.. Hopefully, we can get this fixed.


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 Post subject: Re: Planets dont produce credits
PostPosted: Sat Aug 23, 2008 11:15 pm 
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I don't know what to tell you.

Check your planet logs for planet starvation. If you see starvation entries then that is why they are not producing credits. As long as a planet starves it will not create any money.

That is the most likely scenerio because the credit production uses the the SAME query to increase commodities on the planet. So if you see other things on the planet going up then it is probably starving the colonists or you have the production percentages set for 0% credit production on those planets.



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 Post subject: Re: Planets dont produce credits
PostPosted: Sun Aug 24, 2008 8:26 am 
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We started a new game yesterday after installing the patch. There is nothing in the starvation log. Here is the info on one of the planets I have

Max Credits: 0% - 1,197,493,664
Armor Pts: 1
Colonists: 932,182
10% Fighters: 176
10% Torpedoes: 414
10% Energy 100.02% : 145,265
10% Ore 100.03% : 6,192
10% Goods 100.12% : 6,192
10% Organics 63% : 5,252
% Research
% Build
40% Credits: 0

Everything has increased yesterday except credits, it has never produced one credit. This planet is one that I captured as soon as the game started.

Is there anyway we can go back to an older version? We really enjoy the game but without credit production its a moot point


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 Post subject: Re: Planets dont produce credits
PostPosted: Sun Aug 24, 2008 9:25 am 
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An older version wont solve your problems. There is something else going on as your the first person to complain of the issue. We are within a week or so of releasing .31.

Going backwards will never work on that server configuration. .21 is basically dead because not many servers run php 4 and mysql 4 anymore.

Can you check to see if its all planets in the game or that single planet. The Admin should be able to go to database admin and view all planets and weather there is any credits anywhere.

Can you do a phpinfo() and send us that info so we can see what the overall server config is?

I know I can even run .30 on my laptop using xampp and psuedocron and production works perfectly. This is why I feel its a server config issue somewhere.



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 Post subject: Re: Planets dont produce credits
PostPosted: Sun Aug 24, 2008 9:56 am 
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Its all planets Tarnus, will get the info you requested.


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 Post subject: Re: Planets dont produce credits
PostPosted: Sun Aug 24, 2008 10:54 am 
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On the settings page how many colonists does it say it takes to produce 1 credit.

Colonists needed to produce 1 Fighter each turn   20,000
Colonists needed to produce 1 Torpedo each turn   8,000
Colonists needed to produce 1 Ore each turn   2,222
Colonists needed to produce 1 Organics each turn   500
Colonists needed to produce 1 Goods each turn   2,222
Colonists needed to produce 1 Energy each turn   25,000
Colonists needed to produce 1 Credits each turn   100


If it says zero then the server admin may have set the credits_prate to 0 in the configuration.

Also on the settings page under Planet Production Rates and Settings

Find production_multiplier If it is set to something other than 5 like 0 then you will never produce credits.

Those are the only two things that can prevent credit production in that query. There is a single database query that updates all production on all planets. The only way to prevent production in that query is for one of those values to be set to 0.

If this isn't it then I have no idea what to tell you.



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 Post subject: Re: Planets dont produce credits
PostPosted: Sun Aug 24, 2008 11:03 am 
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This is the info Tarnus requested

Here is our PHP Info..

PHP Version 5.2.4

System Linux server.securegcwebhosting.com 2.6.18-8.el5 #1 SMP Thu Mar 15 19:57:35 EDT 2007 i686
Build Date Feb 23 2008 11:31:50
Configure Command './configure' '--disable-pdo' '--enable-bcmath' '--enable-calendar' '--enable-ftp' '--enable-gd-native-ttf' '--enable-libxml' '--enable-magic-quotes' '--enable-mbstring' '--enable-sockets' '--prefix=/usr/local' '--with-apxs=/usr/local/apache/bin/apxs' '--with-curl=/opt/curlssl/' '--with-freetype-dir=/usr' '--with-gd' '--with-imap=/opt/php_with_imap_client/' '--with-imap-ssl=/usr' '--with-jpeg-dir=/usr' '--with-kerberos' '--with-libxml-dir=/opt/xml2/' '--with-mysql=/usr' '--with-mysql-sock=/var/lib/mysql/mysql.sock' '--with-mysqli=/usr/bin/mysql_config' '--with-png-dir=/usr' '--with-pspell' '--with-ttf' '--with-xpm-dir=/usr' '--with-zlib' '--with-zlib-dir=/usr'
Server API Apache
Virtual Directory Support disabled
Configuration File (php.ini) Path /usr/local/lib
Loaded Configuration File /usr/local/lib/php.ini
PHP API 20041225
PHP Extension 20060613
Zend Extension 220060519
Debug Build no
Thread Safety disabled
Zend Memory Manager enabled
IPv6 Support enabled
Registered PHP Streams php, file, data, http, ftp, compress.zlib
Registered Stream Socket Transports tcp, udp, unix, udg
Registered Stream Filters string.rot13, string.toupper, string.tolower, string.strip_tags, convert.*, consumed, convert.iconv.*, zlib.*

Zend logo This program makes use of the Zend Scripting Language Engine:
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with eAccelerator v0.9.5.2, Copyright (c) 2004-2006 eAccelerator, by eAccelerator
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PHP Core
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file_uploads On On
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implicit_flush Off Off
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Hostname:Port daddyplace.com:80
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HTTP_HOST
HTTP_KEEP_ALIVE 300
HTTP_REFERER

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REMOTE_PORT 3684
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SERVER_ADDR 206.251.75.114
SERVER_ADMIN

SERVER_NAME

SERVER_PORT 80
SERVER_SIGNATURE <ADDRESS>Apache/1.3.41 Server at
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SERVER_PROTOCOL HTTP/1.1
REQUEST_METHOD GET
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SCRIPT_NAME /index.php

HTTP Headers Information
HTTP Request Headers
HTTP Request GET /index.php?action=info HTTP/1.1
Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8
Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7
Accept-Encoding gzip,deflate
Accept-Language en-us,en;q=0.5
Connection keep-alive
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Keep-Alive 300
Referer

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Last-Modified Sun, 24 Aug 2008 16:39:45 GMT

bcmath
BCMath support enabled

calendar
Calendar support enabled

ctype
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curl
cURL support enabled
cURL Information libcurl/7.18.2 OpenSSL/0.9.8b zlib/1.2.3 libidn/0.6.5

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DOM/XML enabled
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hash
hash support enabled
Hashing Engines md2 md4 md5 sha1 sha256 sha384 sha512 ripemd128 ripemd160 ripemd256 ripemd320 whirlpool tiger128,3 tiger160,3 tiger192,3 tiger128,4 tiger160,4 tiger192,4 snefru gost adler32 crc32 crc32b haval128,3 haval160,3 haval192,3 haval224,3 haval256,3 haval128,4 haval160,4 haval192,4 haval224,4 haval256,4 haval128,5 haval160,5 haval192,5 haval224,5 haval256,5

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IMAP c-Client Version 2004
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Version $Id: php_reflection.c,v 1.164.2.33.2.45 2007/08/20 17:01:22 sebastian Exp $

session
Session Support enabled
Registered save handlers files user sqlite
Registered serializer handlers php php_binary

Directive Local Value Master Value
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sockets
Sockets Support enabled

SPL
SPL support enabled
Interfaces Countable, OuterIterator, RecursiveIterator, SeekableIterator, SplObserver, SplSubject
Classes AppendIterator, ArrayIterator, ArrayObject, BadFunctionCallException, BadMethodCallException, CachingIterator, DirectoryIterator, DomainException, EmptyIterator, FilterIterator, InfiniteIterator, InvalidArgumentException, IteratorIterator, LengthException, LimitIterator, LogicException, NoRewindIterator, OutOfBoundsException, OutOfRangeException, OverflowException, ParentIterator, RangeException, RecursiveArrayIterator, RecursiveCachingIterator, RecursiveDirectoryIterator, RecursiveFilterIterator, RecursiveIteratorIterator, RecursiveRegexIterator, RegexIterator, RuntimeException, SimpleXMLIterator, SplFileInfo, SplFileObject, SplObjectStorage, SplTempFileObject, UnderflowException, UnexpectedValueException

SQLite
SQLite support enabled
PECL Module version 2.0-dev $Id: sqlite.c,v 1.166.2.13.2.9 2007/05/19 17:58:22 iliaa Exp $
SQLite Library 2.8.17
SQLite Encoding iso8859

Directive Local Value Master Value
sqlite.assoc_case 0 0

standard
Regex Library Bundled library enabled
Dynamic Library Support enabled
Path to sendmail /usr/sbin/sendmail -t -i

Directive Local Value Master Value
assert.active 1 1
assert.bail 0 0
assert.callback no value no value
assert.quiet_eval 0 0
assert.warning 1 1
auto_detect_line_endings 0 0
default_socket_timeout 60 60
safe_mode_allowed_env_vars PHP_ PHP_
safe_mode_protected_env_vars LD_LIBRARY_PATH LD_LIBRARY_PATH
url_rewriter.tags no value a=href,area=href,frame=src,input=src,form=,fieldset=
user_agent no value no value

tokenizer
Tokenizer Support enabled

xml
XML Support active
XML Namespace Support active
libxml2 Version 2.6.31

xmlreader
XMLReader enabled

xmlwriter
XMLWriter enabled

Zend Optimizer
Optimization Pass 1 enabled
Optimization Pass 2 enabled
Optimization Pass 3 enabled
Optimization Pass 4 enabled
Optimization Pass 9 enabled
Zend Loader enabled
License Path no value
Obfuscation level 3

zlib
ZLib Support enabled
Stream Wrapper support compress.zlib://
Stream Filter support zlib.inflate, zlib.deflate
Compiled Version 1.2.3
Linked Version 1.2.3

Directive Local Value Master Value
zlib.output_compression Off Off
zlib.output_compression_level -1 -1
zlib.output_handler no value no value

Additional Modules
Module Name
ionCube Loader


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 Post subject: Re: Planets dont produce credits
PostPosted: Sun Aug 24, 2008 11:08 am 
Newbie
Newbie

Joined: Fri Jun 22, 2007 4:40 pm
Posts: 13
Here is the production info

default_prod_build 0 Planet production percentage

default_prod_energy 20 Planet production percentage

default_prod_fighters 10 Planet production percentage

default_prod_research 0 Planet production percentage

default_prod_special 0 Planet production percentage

default_prod_torp 10 Planet production percentage

planet_production_skew 50 This number must be between 1 and 100. A random number from 1 to 100 is generated to determin if a commodity will be high or low production. 1 to planet_production_skew will create a high production commodity. planet_production_skew + 1 to 100 will create a low production commodity. If you want more high production commodities increase this value.

planet_prod_high_percent 1.45 Upper percentage range that a planet can produce commodities. Normal production is 1. The high percentage means commodity production can be between 1 and 1.45.

planet_prod_low_percent .55 Lower percentage range that a planet can produce commodities. Normal production is 1. The low percentage means commodity production can be between 0.55 and 1.



armor_prod_multiplier 2 This multiplier is used to figure the maximum amount of armor points a planet can store.

colonist_reproduction_rate 0.0005 how fast colonists will reproduce based upon population

colonist_tech_add 50000000 Number of colonists to add to the colonist limit for each average tech level of the planet.

credits_prate 2.0 Planet credit production rate

display_percentage_age 432 This is how many scheduler executions for planet production should happen before a planets production percentages are displayed in the planet display page.

doomsday_value 90 percentage of colonists a planet needs before being affected by the apocalypse

organics_consumption 0.05 Percentage of organics each colonists will consume per tick

planet_credit_multi 140 Multiplier for tech level cost to determine how many credits a planet can store.

production_multiplier 5 This multiplier is used to add additional credit production based upon the percentage of credits a planet has compared to the max credits a planet holds.

starvation_death_rate 0.01 Percentage of colonists who will starve per tick due to lack of organics



Colonists needed to produce 1 Fighter each turn 0
Colonists needed to produce 1 Torpedo each turn 0
Colonists needed to produce 1 Ore each turn 0
Colonists needed to produce 1 Organics each turn 0
Colonists needed to produce 1 Goods each turn 0
Colonists needed to produce 1 Energy each turn 0
Colonists needed to produce 1 Credits each turn 0


Looks like that could be our problem


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